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Battlefield Hardline Weapon comparison: 92FS vs G36C
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

92FS
+ None + None
vs
G36C
+ None + None
Advantages of 92FS + None + None
Little more max damage
25
vs
24
92FS does 4% more damage at close range
Much more min damage
15
vs
12
92FS does 25% more damage at long range
A bit faster tactical reload (Bullets left)
1.82 s
vs
2.3 s
92FS reloads 21% faster when there is a bullet in the chamber
Much faster empty reload
2 s
vs
2.85 s
92FS reloads 30% faster when there's no bullet in the chamber
A bit lower first shot recoil multiplier
1 x
vs
1.8 x
92FS's First shot recoil multiplier is 44% lower
Slightly less spread (HIP, Stand, Not moving)
1
vs
1.5
92FS has 33% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Stand, Moving)
1.5
vs
2
92FS has 25% lower HIP base spread (Standing, Moving)
Advantages of G36C + None + None
Damage-drop off starts a lot further
30 m
vs
10 m
G36C's Damage drop-off starts 200% further
Damage-drop off ends a lot further
50 m
vs
20 m
G36C's Damage drop-off ends 150% further
Much higher fire rate
750 rpm
vs
400 rpm
G36C fires rounds 88% faster
Much larger magazine
31
vs
16
G36C has 94% bigger magazine
Much longer maximum distance
750 m
vs
190 m
G36C's bullets fly 295% further
Much higher muzzle velocity
500 m/s
vs
380 m/s
G36C's bullets fly 32% faster
Slightly less upwards recoil (ADS, Stand)
0.35
vs
0.45
G36C has 22% less upwards kick (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
18
vs
12
G36C recovers 50% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.3
vs
0.5
G36C has 40% lower ADS base spread (Not moving)
Significantly less spread increase per shot
0.08
vs
0.2
Spread increases 60% less on G36C when shooting
Equal stats on 92FS + None + None and G36C + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of recoil to left (ADS, Stand)
0.3
vs
0.3
Both kick to left as much as the other (ADS, Stand)
Same amount of recoil to right (ADS, Stand)
0.3
vs
0.3
Both kick to right as much as the other (ADS, Stand)
Same amount of spread (ADS, moving)
0.5
vs
0.5
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Crouching, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Crouching, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Prone, Moving)
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