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Battlefield Hardline Weapon comparison: 92FS vs K10
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

92FS
+ None + None
vs
K10
+ None + None
Advantages of 92FS + None + None
Much more max damage
25
vs
20
92FS does 25% more damage at close range
Much more min damage
15
vs
8
92FS does 88% more damage at long range
Damage-drop off starts a little further
10 m
vs
5 m
92FS's Damage drop-off starts 100% further
A bit faster empty reload
2 s
vs
2.23 s
92FS reloads 10% faster when there's no bullet in the chamber
Higher muzzle velocity
380 m/s
vs
310 m/s
92FS's bullets fly 23% faster
Significatly less recoil to left (ADS, Stand)
0.3
vs
0.45
92FS has 33% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.3
vs
0.45
92FS has 33% less kick to right (ADS, Stand)
Much lower first shot recoil multiplier
1 x
vs
2.4 x
92FS's First shot recoil multiplier is 58% lower
Significantly less spread (ADS, moving)
0.5
vs
0.8
92FS has 38% lower ADS base spread (Moving)
Advantages of K10 + None + None
Damage-drop off ends a little further
25 m
vs
20 m
K10's Damage drop-off ends 25% further
Much higher fire rate
1200 rpm
vs
400 rpm
K10 fires rounds 200% faster
Much larger magazine
26
vs
16
K10 has 63% bigger magazine
Much longer maximum distance
465 m
vs
190 m
K10's bullets fly 145% further
A bit faster tactical reload (Bullets left)
1.5 s
vs
1.82 s
K10 reloads 18% faster when there is a bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.22
vs
0.45
K10 has 51% less upwards kick (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
20
vs
12
K10 recovers 67% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.4
vs
0.5
K10 has 20% lower ADS base spread (Not moving)
Significantly less spread increase per shot
0.085
vs
0.2
Spread increases 58% less on K10 when shooting
Slightly less spread (HIP, Crouching, Moving)
1.25
vs
1.5
K10 has 17% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
1.25
vs
1.5
K10 has 17% lower HIP base spread (Prone, Moving)
Equal stats on 92FS + None + None and K10 + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of spread (HIP, Stand, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Standing, Moving)
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