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Battlefield Hardline Weapon comparison: 92FS vs MP5K
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

92FS
+ None + None
vs
MP5K
+ None + None
Advantages of 92FS + None + None
Little more max damage
25
vs
24
92FS does 4% more damage at close range
Much more min damage
15
vs
10
92FS does 50% more damage at long range
Damage-drop off starts a little further
10 m
vs
8 m
92FS's Damage drop-off starts 25% further
A bit faster tactical reload (Bullets left)
1.82 s
vs
2.3 s
92FS reloads 21% faster when there is a bullet in the chamber
Much faster empty reload
2 s
vs
3.3 s
92FS reloads 39% faster when there's no bullet in the chamber
Slightly less recoil to right (ADS, Stand)
0.3
vs
0.4
92FS has 25% less kick to right (ADS, Stand)
Much lower first shot recoil multiplier
1 x
vs
2.6 x
92FS's First shot recoil multiplier is 62% lower
Significantly less spread (ADS, moving)
0.5
vs
0.8
92FS has 38% lower ADS base spread (Moving)
Advantages of MP5K + None + None
Much higher fire rate
850 rpm
vs
400 rpm
MP5K fires rounds 113% faster
Bigger magazine
21
vs
16
MP5K has 31% bigger magazine
Much longer maximum distance
630 m
vs
190 m
MP5K's bullets fly 232% further
Higher muzzle velocity
420 m/s
vs
380 m/s
MP5K's bullets fly 11% faster
Significatly less upwards recoil (ADS, Stand)
0.2
vs
0.45
MP5K has 56% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.2
vs
0.3
MP5K has 33% less kick to left (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
20
vs
12
MP5K recovers 67% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.4
vs
0.5
MP5K has 20% lower ADS base spread (Not moving)
Significantly less spread increase per shot
0.085
vs
0.2
Spread increases 58% less on MP5K when shooting
Slightly less spread (HIP, Crouching, Moving)
1.25
vs
1.5
MP5K has 17% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
1.25
vs
1.5
MP5K has 17% lower HIP base spread (Prone, Moving)
Equal stats on 92FS + None + None and MP5K + None + None
Same drop-off end distance
20 m
vs
20 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of spread (HIP, Stand, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Standing, Moving)
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