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Battlefield Hardline Weapon comparison: 92FS vs Nail Gun
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

92FS
+ None + None
vs
Nail Gun
+ None + None
Advantages of 92FS + None + None
Much larger magazine
16
vs
10
92FS has 60% bigger magazine
Way less bullet drop
15 m/s²
vs
80 m/s²
92FS has 81% less bullet drop
Slightly higher maximum distance
190 m
vs
150 m
92FS's bullets fly 27% further
Much faster empty reload
2 s
vs
3.1 s
92FS reloads 35% faster when there's no bullet in the chamber
Much higher muzzle velocity
380 m/s
vs
150 m/s
92FS's bullets fly 153% faster
A bit lower first shot recoil multiplier
1 x
vs
2 x
92FS's First shot recoil multiplier is 50% lower
Slightly less spread increase per shot
0.2
vs
0.25
Spread increases 20% less on 92FS when shooting
Advantages of Nail Gun + None + None
Much more max damage
55
vs
25
Nail Gun does 120% more damage at close range
Much more min damage
45
vs
15
Nail Gun does 200% more damage at long range
Much higher fire rate
900 rpm
vs
400 rpm
Nail Gun fires rounds 125% faster
A bit faster tactical reload (Bullets left)
1.5 s
vs
1.82 s
Nail Gun reloads 18% faster when there is a bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.35
vs
0.45
Nail Gun has 22% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.2
vs
0.3
Nail Gun has 33% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.2
vs
0.3
Nail Gun has 33% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
30
vs
12
Nail Gun recovers 150% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.3
vs
0.5
Nail Gun has 40% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.3
vs
0.5
Nail Gun has 40% lower ADS base spread (Moving)
Slightly less spread (HIP, Stand, Not moving)
0.8
vs
1
Nail Gun has 20% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
0.8
vs
1
Nail Gun has 20% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
0.8
vs
1
Nail Gun has 20% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Stand, Moving)
0.8
vs
1.5
Nail Gun has 47% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
0.3
vs
1.5
Nail Gun has 80% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
0.3
vs
1.5
Nail Gun has 80% lower HIP base spread (Prone, Moving)
Equal stats on 92FS + None + None and Nail_Gun + None + None
Same drop-off start distance
10 m
vs
10 m
Damage starts to drop at the same distance
Same drop-off end distance
20 m
vs
20 m
Damage drop stops at the same distance
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