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Battlefield Hardline Weapon comparison: 92FS vs SOCOM16
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

92FS
+ None + None
vs
SOCOM16
+ None + None
Advantages of 92FS + None + None
Slightly higher fire rate
400 rpm
vs
360 rpm
92FS fires rounds 11% faster
Much faster tactical reload (Bullets left)
1.82 s
vs
2.4 s
92FS reloads 24% faster when there is a bullet in the chamber
Much faster empty reload
2 s
vs
3.4 s
92FS reloads 41% faster when there's no bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.45
vs
0.5
92FS has 10% less upwards kick (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.3
vs
0.6
92FS has 50% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
12
vs
6
92FS recovers 100% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1 x
vs
2 x
92FS's First shot recoil multiplier is 50% lower
Significantly less spread (ADS, moving)
0.5
vs
1
92FS has 50% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.2
vs
0.6
Spread increases 67% less on 92FS when shooting
Significantly less spread (HIP, Stand, Not moving)
1
vs
3
92FS has 67% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
2.5
92FS has 60% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
92FS has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
4
92FS has 63% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.5
vs
3.5
92FS has 57% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.5
vs
3
92FS has 50% lower HIP base spread (Prone, Moving)
Advantages of SOCOM16 + None + None
Much more max damage
34
vs
25
SOCOM16 does 36% more damage at close range
Much more min damage
25
vs
15
SOCOM16 does 67% more damage at long range
Damage-drop off starts a lot further
20 m
vs
10 m
SOCOM16's Damage drop-off starts 100% further
Damage-drop off ends a lot further
120 m
vs
20 m
SOCOM16's Damage drop-off ends 500% further
Bigger magazine
21
vs
16
SOCOM16 has 31% bigger magazine
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SOCOM16 has 35% less bullet drop
Much longer maximum distance
1650 m
vs
190 m
SOCOM16's bullets fly 768% further
Much higher muzzle velocity
550 m/s
vs
380 m/s
SOCOM16's bullets fly 45% faster
Significantly less spread (ADS, not moving)
0.05
vs
0.5
SOCOM16 has 90% lower ADS base spread (Not moving)
Equal stats on 92FS + None + None and SOCOM16 + None + None
Same amount of recoil to left (ADS, Stand)
0.3
vs
0.3
Both kick to left as much as the other (ADS, Stand)
13.994932174683