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Battlefield Hardline Weapon comparison: 92FS vs SP-AR
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

92FS
+ None + None
vs
SP-AR
+ None + None
Advantages of 92FS + None + None
Slightly higher fire rate
400 rpm
vs
360 rpm
92FS fires rounds 11% faster
A bit faster tactical reload (Bullets left)
1.82 s
vs
2.3 s
92FS reloads 21% faster when there is a bullet in the chamber
Much faster empty reload
2 s
vs
3.3 s
92FS reloads 39% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.45
vs
0.6
92FS has 25% less upwards kick (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.3
vs
0.35
92FS has 14% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
1 x
vs
2 x
92FS's First shot recoil multiplier is 50% lower
Significantly less spread (ADS, moving)
0.5
vs
1
92FS has 50% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.2
vs
0.3
Spread increases 33% less on 92FS when shooting
Significantly less spread (HIP, Stand, Not moving)
1
vs
3
92FS has 67% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
2.5
92FS has 60% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
92FS has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
4
92FS has 63% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.5
vs
3.5
92FS has 57% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.5
vs
3
92FS has 50% lower HIP base spread (Prone, Moving)
Advantages of SP-AR + None + None
Much more max damage
34
vs
25
SP-AR does 36% more damage at close range
Much more min damage
25
vs
15
SP-AR does 67% more damage at long range
Damage-drop off starts a lot further
20 m
vs
10 m
SP-AR's Damage drop-off starts 100% further
Damage-drop off ends a lot further
120 m
vs
20 m
SP-AR's Damage drop-off ends 500% further
Bigger magazine
21
vs
16
SP-AR has 31% bigger magazine
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SP-AR has 35% less bullet drop
Much longer maximum distance
1710 m
vs
190 m
SP-AR's bullets fly 800% further
Much higher muzzle velocity
570 m/s
vs
380 m/s
SP-AR's bullets fly 50% faster
Slightly less recoil to left (ADS, Stand)
0.25
vs
0.3
SP-AR has 17% less kick to left (ADS, Stand)
Faster Recoil decrease (ADS, Stand)
15
vs
12
SP-AR recovers 25% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.1
vs
0.5
SP-AR has 80% lower ADS base spread (Not moving)
Equal stats on 92FS + None + None and SP-AR + None + None
14.44411277771