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Battlefield Hardline Weapon comparison: AKS-74u vs SOCOM16
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

AKS-74u
+ None + None
vs
SOCOM16
+ None + None
Advantages of AKS-74u + None + None
Much higher fire rate
735 rpm
vs
360 rpm
AKS-74u fires rounds 104% faster
Much larger magazine
31
vs
21
AKS-74u has 48% bigger magazine
A bit faster empty reload
3.3 s
vs
3.4 s
AKS-74u reloads 3% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.27
vs
0.5
AKS-74u has 46% less upwards kick (ADS, Stand)
Significatly less recoil to left (ADS, Stand)
0.075
vs
0.3
AKS-74u has 75% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.15
vs
0.6
AKS-74u has 75% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
18
vs
6
AKS-74u recovers 200% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1.8 x
vs
2 x
AKS-74u's First shot recoil multiplier is 10% lower
Significantly less spread (ADS, moving)
0.5
vs
1
AKS-74u has 50% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.045
vs
0.6
Spread increases 93% less on AKS-74u when shooting
Significantly less spread (HIP, Stand, Not moving)
2
vs
3
AKS-74u has 33% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1.5
vs
2.5
AKS-74u has 40% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
AKS-74u has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
2.5
vs
4
AKS-74u has 38% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
2
vs
3.5
AKS-74u has 43% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.5
vs
3
AKS-74u has 50% lower HIP base spread (Prone, Moving)
Advantages of SOCOM16 + None + None
Much more max damage
34
vs
24
SOCOM16 does 42% more damage at close range
Much more min damage
25
vs
12
SOCOM16 does 108% more damage at long range
Damage-drop off starts a lot further
20 m
vs
12 m
SOCOM16's Damage drop-off starts 67% further
Damage-drop off ends a lot further
120 m
vs
32 m
SOCOM16's Damage drop-off ends 275% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SOCOM16 has 35% less bullet drop
Much longer maximum distance
1650 m
vs
750 m
SOCOM16's bullets fly 120% further
A bit faster tactical reload (Bullets left)
2.4 s
vs
2.48 s
SOCOM16 reloads 3% faster when there is a bullet in the chamber
Higher muzzle velocity
550 m/s
vs
500 m/s
SOCOM16's bullets fly 10% faster
Significantly less spread (ADS, not moving)
0.05
vs
0.3
SOCOM16 has 83% lower ADS base spread (Not moving)
Equal stats on AKS-74u + None + None and SOCOM16 + None + None
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