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Battlefield Hardline Weapon comparison: AWM vs .300 Knockout
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

AWM
+ None + None
vs
.300 Knockout
+ None + None
Advantages of AWM + None + None
Much more min damage
59
vs
50
AWM does 18% more damage at long range
Damage-drop off ends a lot further
100 m
vs
80 m
AWM's Damage drop-off ends 25% further
Slightly higher fire rate
39 rpm
vs
36 rpm
AWM fires rounds 8% faster
Way less bullet drop
9.81 m/s²
vs
15 m/s²
AWM has 35% less bullet drop
Much longer maximum distance
2750 m
vs
2400 m
AWM's bullets fly 15% further
Higher muzzle velocity
550 m/s
vs
480 m/s
AWM's bullets fly 15% faster
Slightly less recoil to left (ADS, Stand)
0.005
vs
0.01
AWM has 50% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
-0.005
vs
0.01
AWM has 150% less kick to right (ADS, Stand)
Slightly less spread (ADS, not moving)
0.005
vs
0.01
AWM has 50% lower ADS base spread (Not moving)
Advantages of .300 Knockout + None + None
Damage-drop off starts a lot further
50 m
vs
30 m
.300 Knockout's Damage drop-off starts 67% further
A bit faster tactical reload (Bullets left)
3.2 s
vs
3.5 s
.300 Knockout reloads 9% faster when there is a bullet in the chamber
Much faster empty reload
4.5 s
vs
5.3 s
.300 Knockout reloads 15% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.2
vs
0.7
.300 Knockout has 71% less upwards kick (ADS, Stand)
Equal stats on AWM + None + None and .300_Knockout + None + None
Same maximum damage
90
vs
90
Both do same damage at close range
Equal magazine size
6
vs
6
Both guns have equal sized magazine
Same Recoil decrease (ADS, Stand)
6
vs
6
Both guns recover from recoil as fast as the other (ADS, Stand)
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
1.5
vs
1.5
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
4
vs
4
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
5
vs
5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
4
vs
4
Both guns have same amount of HIP spread (Prone, Moving)
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