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Battlefield Hardline Weapon comparison: AWM vs AKM
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

AWM
+ None + None
vs
AKM
+ None + None
Advantages of AWM + None + None
Much more max damage
90
vs
28
AWM does 221% more damage at close range
Much more min damage
59
vs
18
AWM does 228% more damage at long range
Damage-drop off ends a lot further
100 m
vs
50 m
AWM's Damage drop-off ends 100% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
AWM has 35% less bullet drop
Much longer maximum distance
2750 m
vs
2250 m
AWM's bullets fly 22% further
Higher muzzle velocity
550 m/s
vs
450 m/s
AWM's bullets fly 22% faster
Slightly less recoil to left (ADS, Stand)
0.005
vs
0.15
AWM has 97% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
-0.005
vs
0.4
AWM has 101% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
3 x
AWM's First shot recoil multiplier is 33% lower
Significantly less spread (ADS, not moving)
0.005
vs
0.2
AWM has 98% lower ADS base spread (Not moving)
Advantages of AKM + None + None
Much higher fire rate
600 rpm
vs
39 rpm
AKM fires rounds 1438% faster
Much larger magazine
31
vs
6
AKM has 417% bigger magazine
Much faster tactical reload (Bullets left)
2.65 s
vs
3.5 s
AKM reloads 24% faster when there is a bullet in the chamber
Much faster empty reload
3.37 s
vs
5.3 s
AKM reloads 36% faster when there's no bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.6
vs
0.7
AKM has 14% less upwards kick (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
18
vs
6
AKM recovers 200% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
1
vs
1.5
AKM has 33% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
3
vs
5
AKM has 40% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
2.5
vs
4
AKM has 38% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
2
vs
3
AKM has 33% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
3.5
vs
6
AKM has 42% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
3
vs
5
AKM has 40% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
2.5
vs
4
AKM has 38% lower HIP base spread (Prone, Moving)
Equal stats on AWM + None + None and AKM + None + None
Same drop-off start distance
30 m
vs
30 m
Damage starts to drop at the same distance
13.530015945435