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Battlefield Hardline Weapon comparison: AWM vs ARM
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

AWM
+ None + None
vs
ARM
+ None + None
Advantages of AWM + None + None
Much more max damage
90
vs
24
AWM does 275% more damage at close range
Much more min damage
59
vs
13
AWM does 354% more damage at long range
Damage-drop off ends a lot further
100 m
vs
60 m
AWM's Damage drop-off ends 67% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
AWM has 35% less bullet drop
Much longer maximum distance
2750 m
vs
750 m
AWM's bullets fly 267% further
Higher muzzle velocity
550 m/s
vs
500 m/s
AWM's bullets fly 10% faster
Slightly less recoil to left (ADS, Stand)
0.005
vs
0.1
AWM has 95% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
-0.005
vs
0.175
AWM has 103% less kick to right (ADS, Stand)
Significantly less spread (ADS, not moving)
0.005
vs
0.3
AWM has 98% lower ADS base spread (Not moving)
Advantages of ARM + None + None
Damage-drop off starts a little further
35 m
vs
30 m
ARM's Damage drop-off starts 17% further
Much higher fire rate
630 rpm
vs
39 rpm
ARM fires rounds 1515% faster
Much larger magazine
51
vs
6
ARM has 750% bigger magazine
Much faster tactical reload (Bullets left)
2.1 s
vs
3.5 s
ARM reloads 40% faster when there is a bullet in the chamber
Much faster empty reload
3.6 s
vs
5.3 s
ARM reloads 32% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.35
vs
0.7
ARM has 50% less upwards kick (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
18
vs
6
ARM recovers 200% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.5
vs
1.5
ARM has 67% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
2
vs
5
ARM has 60% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1.5
vs
4
ARM has 63% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
3
ARM has 67% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
2.5
vs
6
ARM has 58% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
2
vs
5
ARM has 60% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.5
vs
4
ARM has 63% lower HIP base spread (Prone, Moving)
Equal stats on AWM + None + None and ARM + None + None
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
19.638061523438