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Battlefield Hardline Weapon comparison: AWM vs HCAR
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

AWM
+ None + None
vs
HCAR
+ None + None
Advantages of AWM + None + None
Much more max damage
90
vs
33
AWM does 173% more damage at close range
Much more min damage
59
vs
22
AWM does 168% more damage at long range
Damage-drop off starts a lot further
30 m
vs
20 m
AWM's Damage drop-off starts 50% further
Damage-drop off ends a lot further
100 m
vs
50 m
AWM's Damage drop-off ends 100% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
AWM has 35% less bullet drop
Much longer maximum distance
2750 m
vs
900 m
AWM's bullets fly 206% further
Significatly less recoil to left (ADS, Stand)
0.005
vs
0.2
AWM has 98% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
-0.005
vs
0.2
AWM has 103% less kick to right (ADS, Stand)
Significantly less spread (ADS, not moving)
0.005
vs
0.2
AWM has 98% lower ADS base spread (Not moving)
Advantages of HCAR + None + None
Much higher fire rate
450 rpm
vs
39 rpm
HCAR fires rounds 1054% faster
Much larger magazine
31
vs
6
HCAR has 417% bigger magazine
Much faster tactical reload (Bullets left)
2.05 s
vs
3.5 s
HCAR reloads 41% faster when there is a bullet in the chamber
Much faster empty reload
2.6 s
vs
5.3 s
HCAR reloads 51% faster when there's no bullet in the chamber
Higher muzzle velocity
600 m/s
vs
550 m/s
HCAR's bullets fly 9% faster
A lot faster Recoil decrease (ADS, Stand)
12
vs
6
HCAR recovers 100% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1.1 x
vs
2 x
HCAR's First shot recoil multiplier is 45% lower
Significantly less spread (ADS, moving)
1
vs
1.5
HCAR has 33% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
2
vs
5
HCAR has 60% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
2
vs
4
HCAR has 50% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
2
vs
3
HCAR has 33% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
3.5
vs
6
HCAR has 42% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
3
vs
5
HCAR has 40% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
2.5
vs
4
HCAR has 38% lower HIP base spread (Prone, Moving)
Equal stats on AWM + None + None and HCAR + None + None
Same amount of upwards recoil (ADS, Stand)
0.7
vs
0.7
Both guns have equal amount of upwards kick (ADS, Stand)
14.060974121094