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Battlefield Hardline Weapon comparison: AWM vs MP5K
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

AWM
+ None + None
vs
MP5K
+ None + None
Advantages of AWM + None + None
Much more max damage
90
vs
24
AWM does 275% more damage at close range
Much more min damage
59
vs
10
AWM does 490% more damage at long range
Damage-drop off starts a lot further
30 m
vs
8 m
AWM's Damage drop-off starts 275% further
Damage-drop off ends a lot further
100 m
vs
20 m
AWM's Damage drop-off ends 400% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
AWM has 35% less bullet drop
Much longer maximum distance
2750 m
vs
630 m
AWM's bullets fly 337% further
Much higher muzzle velocity
550 m/s
vs
420 m/s
AWM's bullets fly 31% faster
Significatly less recoil to left (ADS, Stand)
0.005
vs
0.2
AWM has 98% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
-0.005
vs
0.4
AWM has 101% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
2.6 x
AWM's First shot recoil multiplier is 23% lower
Significantly less spread (ADS, not moving)
0.005
vs
0.4
AWM has 99% lower ADS base spread (Not moving)
Advantages of MP5K + None + None
Much higher fire rate
850 rpm
vs
39 rpm
MP5K fires rounds 2079% faster
Much larger magazine
21
vs
6
MP5K has 250% bigger magazine
Much faster tactical reload (Bullets left)
2.3 s
vs
3.5 s
MP5K reloads 34% faster when there is a bullet in the chamber
Much faster empty reload
3.3 s
vs
5.3 s
MP5K reloads 38% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.2
vs
0.7
MP5K has 71% less upwards kick (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
20
vs
6
MP5K recovers 233% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.8
vs
1.5
MP5K has 47% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
1
vs
5
MP5K has 80% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
4
MP5K has 75% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
3
MP5K has 67% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
6
MP5K has 75% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.25
vs
5
MP5K has 75% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.25
vs
4
MP5K has 69% lower HIP base spread (Prone, Moving)
Equal stats on AWM + None + None and MP5K + None + None
14.660835266113