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Battlefield Hardline Weapon comparison: AWM vs Mammoth Gun
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

AWM
+ None + None
vs
Mammoth Gun
+ None + None
Advantages of AWM + None + None
Much more min damage
59
vs
45
AWM does 31% more damage at long range
Damage-drop off ends a lot further
100 m
vs
80 m
AWM's Damage drop-off ends 25% further
Bigger magazine
6
vs
3
AWM has 100% bigger magazine
Way less bullet drop
9.81 m/s²
vs
20 m/s²
AWM has 51% less bullet drop
Much longer maximum distance
2750 m
vs
750 m
AWM's bullets fly 267% further
A bit faster tactical reload (Bullets left)
3.5 s
vs
3.6 s
AWM reloads 3% faster when there is a bullet in the chamber
Higher muzzle velocity
550 m/s
vs
500 m/s
AWM's bullets fly 10% faster
Significatly less upwards recoil (ADS, Stand)
0.7
vs
4
AWM has 83% less upwards kick (ADS, Stand)
Significatly less recoil to left (ADS, Stand)
0.005
vs
0.3
AWM has 98% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
-0.005
vs
0.2
AWM has 103% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
6
vs
2
AWM recovers 200% faster from recoil (ADS, Stand)
Advantages of Mammoth Gun + None + None
Damage-drop off starts a little further
35 m
vs
30 m
Mammoth Gun's Damage drop-off starts 17% further
Slightly higher fire rate
83 rpm
vs
39 rpm
Mammoth Gun fires rounds 113% faster
Much faster empty reload
3.6 s
vs
5.3 s
Mammoth Gun reloads 32% faster when there's no bullet in the chamber
A bit lower first shot recoil multiplier
1.5 x
vs
2 x
Mammoth Gun's First shot recoil multiplier is 25% lower
Significantly less spread (ADS, moving)
0.5
vs
1.5
Mammoth Gun has 67% lower ADS base spread (Moving)
Equal stats on AWM + None + None and Mammoth_Gun + None + None
Same maximum damage
90
vs
90
Both do same damage at close range
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
4
vs
4
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
6
vs
6
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
5
vs
5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
4
vs
4
Both guns have same amount of HIP spread (Prone, Moving)
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