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Battlefield Hardline Weapon comparison: AWM vs SOCOM16
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

AWM
+ None + None
vs
SOCOM16
+ None + None
Advantages of AWM + None + None
Much more max damage
90
vs
34
AWM does 165% more damage at close range
Much more min damage
59
vs
25
AWM does 136% more damage at long range
Damage-drop off starts a lot further
30 m
vs
20 m
AWM's Damage drop-off starts 50% further
Much longer maximum distance
2750 m
vs
1650 m
AWM's bullets fly 67% further
Significatly less recoil to left (ADS, Stand)
0.005
vs
0.3
AWM has 98% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
-0.005
vs
0.6
AWM has 101% less kick to right (ADS, Stand)
Slightly less spread (ADS, not moving)
0.005
vs
0.05
AWM has 90% lower ADS base spread (Not moving)
Advantages of SOCOM16 + None + None
Damage-drop off ends a lot further
120 m
vs
100 m
SOCOM16's Damage drop-off ends 20% further
Much higher fire rate
360 rpm
vs
39 rpm
SOCOM16 fires rounds 823% faster
Much larger magazine
21
vs
6
SOCOM16 has 250% bigger magazine
Much faster tactical reload (Bullets left)
2.4 s
vs
3.5 s
SOCOM16 reloads 31% faster when there is a bullet in the chamber
Much faster empty reload
3.4 s
vs
5.3 s
SOCOM16 reloads 36% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.5
vs
0.7
SOCOM16 has 29% less upwards kick (ADS, Stand)
Significantly less spread (ADS, moving)
1
vs
1.5
SOCOM16 has 33% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
3
vs
5
SOCOM16 has 40% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
2.5
vs
4
SOCOM16 has 38% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
2
vs
3
SOCOM16 has 33% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
4
vs
6
SOCOM16 has 33% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
3.5
vs
5
SOCOM16 has 30% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
3
vs
4
SOCOM16 has 25% lower HIP base spread (Prone, Moving)
Equal stats on AWM + None + None and SOCOM16 + None + None
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same muzzle velocity
550 m/s
vs
550 m/s
Both guns have same muzzle velocity
Same Recoil decrease (ADS, Stand)
6
vs
6
Both guns recover from recoil as fast as the other (ADS, Stand)
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
14.487981796265