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Battlefield Hardline Weapon comparison: A 8S vs SOCOM16
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

A 8S
+ None + None
vs
SOCOM16
+ None + None
Advantages of A 8S + None + None
Much more max damage
100
vs
34
A 8S does 194% more damage at close range
Much more min damage
90
vs
25
A 8S does 260% more damage at long range
A bit faster empty reload
3.2 s
vs
3.4 s
A 8S reloads 6% faster when there's no bullet in the chamber
Significatly less recoil to left (ADS, Stand)
-0.5
vs
0.3
A 8S has 267% less kick to left (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
15
vs
6
A 8S recovers 150% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1 x
vs
2 x
A 8S's First shot recoil multiplier is 50% lower
Significantly less spread increase per shot
0.5
vs
0.6
Spread increases 17% less on A 8S when shooting
Significantly less spread (HIP, Stand, Not moving)
0.5
vs
3
A 8S has 83% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
0.5
vs
2.5
A 8S has 80% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
0.5
vs
2
A 8S has 75% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
4
A 8S has 63% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.5
vs
3.5
A 8S has 57% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.5
vs
3
A 8S has 50% lower HIP base spread (Prone, Moving)
Advantages of SOCOM16 + None + None
Damage-drop off starts a lot further
20 m
vs
10 m
SOCOM16's Damage drop-off starts 100% further
Damage-drop off ends a lot further
120 m
vs
60 m
SOCOM16's Damage drop-off ends 100% further
Much higher fire rate
360 rpm
vs
100 rpm
SOCOM16 fires rounds 260% faster
Much larger magazine
21
vs
1
SOCOM16 has 2000% bigger magazine
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SOCOM16 has 35% less bullet drop
Much longer maximum distance
1650 m
vs
0 m
SOCOM16's bullets fly 100% further
A bit faster tactical reload (Bullets left)
2.4 s
vs
2.7 s
SOCOM16 reloads 11% faster when there is a bullet in the chamber
Much higher muzzle velocity
550 m/s
vs
200 m/s
SOCOM16's bullets fly 175% faster
Significatly less upwards recoil (ADS, Stand)
0.5
vs
2.5
SOCOM16 has 80% less upwards kick (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.6
vs
1
SOCOM16 has 40% less kick to right (ADS, Stand)
Significantly less spread (ADS, moving)
1
vs
1.5
SOCOM16 has 33% lower ADS base spread (Moving)
Equal stats on A 8S + None + None and SOCOM16 + None + None
17.58885383606