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Battlefield Hardline Weapon comparison: A 8S vs Scout Elite
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

A 8S
+ None + None
vs
Scout Elite
+ None + None
Advantages of A 8S + None + None
Much more max damage
100
vs
50
A 8S does 100% more damage at close range
Much more min damage
90
vs
34
A 8S does 165% more damage at long range
Slightly higher fire rate
100 rpm
vs
60 rpm
A 8S fires rounds 67% faster
A bit faster tactical reload (Bullets left)
2.7 s
vs
2.85 s
A 8S reloads 5% faster when there is a bullet in the chamber
Much faster empty reload
3.2 s
vs
4.3 s
A 8S reloads 26% faster when there's no bullet in the chamber
A lot faster Recoil decrease (ADS, Stand)
15
vs
6
A 8S recovers 150% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1 x
vs
2 x
A 8S's First shot recoil multiplier is 50% lower
Slightly less spread (HIP, Stand, Not moving)
0.5
vs
1
A 8S has 50% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Moving)
1.5
vs
2
A 8S has 25% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.5
vs
4
A 8S has 63% lower HIP base spread (Prone, Moving)
Advantages of Scout Elite + None + None
Damage-drop off ends a lot further
90 m
vs
60 m
Scout Elite's Damage drop-off ends 50% further
Much larger magazine
11
vs
1
Scout Elite has 1000% bigger magazine
Much longer maximum distance
3200 m
vs
0 m
Scout Elite's bullets fly 100% further
Much higher muzzle velocity
640 m/s
vs
200 m/s
Scout Elite's bullets fly 220% faster
Significatly less upwards recoil (ADS, Stand)
0.25
vs
2.5
Scout Elite has 90% less upwards kick (ADS, Stand)
Slightly less spread (HIP, Stand, Moving)
1.25
vs
1.5
Scout Elite has 17% lower HIP base spread (Standing, Moving)
Equal stats on A 8S + None + None and Scout_Elite + None + None
Same drop-off start distance
10 m
vs
10 m
Damage starts to drop at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of spread (ADS, moving)
1.5
vs
1.5
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Crouching, Not moving)
0.5
vs
0.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
0.5
vs
0.5
Both guns have same amount of HIP spread (Prone, Not moving)
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