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Battlefield Hardline Weapon comparison: CZ-75 vs SOCOM16
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

CZ-75
+ None + None
vs
SOCOM16
+ None + None
Advantages of CZ-75 + None + None
Much faster tactical reload (Bullets left)
1.4 s
vs
2.4 s
CZ-75 reloads 42% faster when there is a bullet in the chamber
Much faster empty reload
1.6 s
vs
3.4 s
CZ-75 reloads 53% faster when there's no bullet in the chamber
Significatly less recoil to right (ADS, Stand)
0.2
vs
0.6
CZ-75 has 67% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
12
vs
6
CZ-75 recovers 100% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1 x
vs
2 x
CZ-75's First shot recoil multiplier is 50% lower
Significantly less spread (ADS, moving)
0.5
vs
1
CZ-75 has 50% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.2
vs
0.6
Spread increases 67% less on CZ-75 when shooting
Significantly less spread (HIP, Stand, Not moving)
1
vs
3
CZ-75 has 67% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
2.5
CZ-75 has 60% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
CZ-75 has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
4
CZ-75 has 63% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.5
vs
3.5
CZ-75 has 57% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.5
vs
3
CZ-75 has 50% lower HIP base spread (Prone, Moving)
Advantages of SOCOM16 + None + None
Much more max damage
34
vs
25
SOCOM16 does 36% more damage at close range
Much more min damage
25
vs
15
SOCOM16 does 67% more damage at long range
Damage-drop off starts a lot further
20 m
vs
10 m
SOCOM16's Damage drop-off starts 100% further
Damage-drop off ends a lot further
120 m
vs
20 m
SOCOM16's Damage drop-off ends 500% further
Bigger magazine
21
vs
17
SOCOM16 has 24% bigger magazine
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SOCOM16 has 35% less bullet drop
Much longer maximum distance
1650 m
vs
190 m
SOCOM16's bullets fly 768% further
Much higher muzzle velocity
550 m/s
vs
380 m/s
SOCOM16's bullets fly 45% faster
Slightly less upwards recoil (ADS, Stand)
0.5
vs
0.6
SOCOM16 has 17% less upwards kick (ADS, Stand)
Significantly less spread (ADS, not moving)
0.05
vs
0.5
SOCOM16 has 90% lower ADS base spread (Not moving)
Equal stats on CZ-75 + None + None and SOCOM16 + None + None
Same fire rate
360 rpm
vs
360 rpm
Both guns cycle at the same rate
Same amount of recoil to left (ADS, Stand)
0.3
vs
0.3
Both kick to left as much as the other (ADS, Stand)
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