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Battlefield Hardline Weapon comparison: DUAL VZ. 61 vs .300 Knockout
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

DUAL VZ. 61
+ None + None
vs
.300 Knockout
+ None + None
Advantages of DUAL VZ. 61 + None + None
Much higher fire rate
1300 rpm
vs
36 rpm
DUAL VZ. 61 fires rounds 3511% faster
Much larger magazine
32
vs
6
DUAL VZ. 61 has 433% bigger magazine
Much faster tactical reload (Bullets left)
1.5 s
vs
3.2 s
DUAL VZ. 61 reloads 53% faster when there is a bullet in the chamber
Much faster empty reload
2.1 s
vs
4.5 s
DUAL VZ. 61 reloads 53% faster when there's no bullet in the chamber
A lot faster Recoil decrease (ADS, Stand)
30
vs
6
DUAL VZ. 61 recovers 400% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.6
vs
1.5
DUAL VZ. 61 has 60% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Moving)
5
vs
6
DUAL VZ. 61 has 17% lower HIP base spread (Standing, Moving)
Advantages of .300 Knockout + None + None
Much more max damage
90
vs
15
.300 Knockout does 500% more damage at close range
Much more min damage
50
vs
8
.300 Knockout does 525% more damage at long range
Damage-drop off starts a lot further
50 m
vs
8 m
.300 Knockout's Damage drop-off starts 525% further
Damage-drop off ends a lot further
80 m
vs
24 m
.300 Knockout's Damage drop-off ends 233% further
Much longer maximum distance
2400 m
vs
570 m
.300 Knockout's bullets fly 321% further
Higher muzzle velocity
480 m/s
vs
380 m/s
.300 Knockout's bullets fly 26% faster
Significatly less upwards recoil (ADS, Stand)
0.2
vs
0.6
.300 Knockout has 67% less upwards kick (ADS, Stand)
Significatly less recoil to left (ADS, Stand)
0.01
vs
0.2
.300 Knockout has 95% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.01
vs
0.4
.300 Knockout has 98% less kick to right (ADS, Stand)
Significantly less spread (ADS, not moving)
0.01
vs
0.6
.300 Knockout has 98% lower ADS base spread (Not moving)
Significantly less spread (HIP, Crouching, Not moving)
4
vs
5
.300 Knockout has 20% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
3
vs
5
.300 Knockout has 40% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Prone, Moving)
4
vs
5
.300 Knockout has 20% lower HIP base spread (Prone, Moving)
Equal stats on DUAL VZ. 61 + None + None and .300_Knockout + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
Same amount of spread (HIP, Stand, Not moving)
5
vs
5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Moving)
5
vs
5
Both guns have same amount of HIP spread (Crouch, Moving)
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