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Battlefield Hardline Weapon comparison: M110K5 vs ACWR
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M110K5
+ None + None
vs
ACWR
+ None + None
Advantages of M110K5 + None + None
Much more max damage
34
vs
24
M110K5 does 42% more damage at close range
Much more min damage
18
vs
12
M110K5 does 50% more damage at long range
Significatly less recoil to left (ADS, Stand)
0.2
vs
0.4
M110K5 has 50% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.2
vs
0.3
M110K5 has 33% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
25
vs
15
M110K5 recovers 67% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
2.2 x
vs
2.3 x
M110K5's First shot recoil multiplier is 4% lower
Significantly less spread (ADS, not moving)
0.15
vs
0.5
M110K5 has 70% lower ADS base spread (Not moving)
Slightly less spread (HIP, Stand, Not moving)
1.5
vs
2
M110K5 has 25% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Stand, Moving)
2
vs
2.5
M110K5 has 20% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Prone, Moving)
1.25
vs
1.5
M110K5 has 17% lower HIP base spread (Prone, Moving)
Advantages of ACWR + None + None
Damage-drop off starts a lot further
25 m
vs
15 m
ACWR's Damage drop-off starts 67% further
Much higher fire rate
800 rpm
vs
600 rpm
ACWR fires rounds 33% faster
Bigger magazine
31
vs
26
ACWR has 19% bigger magazine
Much longer maximum distance
750 m
vs
495 m
ACWR's bullets fly 52% further
A bit faster tactical reload (Bullets left)
2 s
vs
2.5 s
ACWR reloads 20% faster when there is a bullet in the chamber
Much faster empty reload
2.2 s
vs
3.3 s
ACWR reloads 33% faster when there's no bullet in the chamber
Much higher muzzle velocity
500 m/s
vs
330 m/s
ACWR's bullets fly 52% faster
Significatly less upwards recoil (ADS, Stand)
0.38
vs
0.7
ACWR has 46% less upwards kick (ADS, Stand)
Significantly less spread (ADS, moving)
0.5
vs
0.8
ACWR has 38% lower ADS base spread (Moving)
Slightly less spread increase per shot
0.08
vs
0.13
Spread increases 38% less on ACWR when shooting
Equal stats on M110K5 + None + None and ACWR + None + None
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of spread (HIP, Crouching, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Crouching, Moving)
2
vs
2
Both guns have same amount of HIP spread (Crouch, Moving)
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