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Battlefield Hardline Weapon comparison: M110K5 vs SCAR-H
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M110K5
+ None + None
vs
SCAR-H
+ None + None
Advantages of M110K5 + None + None
Little more max damage
34
vs
33
M110K5 does 3% more damage at close range
Bigger magazine
26
vs
21
M110K5 has 24% bigger magazine
Significatly less upwards recoil (ADS, Stand)
0.7
vs
1.1
M110K5 has 36% less upwards kick (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.2
vs
0.3
M110K5 has 33% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
25
vs
12
M110K5 recovers 108% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.15
vs
0.2
M110K5 has 25% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.8
vs
1
M110K5 has 20% lower ADS base spread (Moving)
Slightly less spread increase per shot
0.13
vs
0.15
Spread increases 13% less on M110K5 when shooting
Slightly less spread (HIP, Stand, Not moving)
1.5
vs
2
M110K5 has 25% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1.5
vs
2.5
M110K5 has 40% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
M110K5 has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
2
vs
3.5
M110K5 has 43% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
2
vs
3
M110K5 has 33% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.25
vs
2.5
M110K5 has 50% lower HIP base spread (Prone, Moving)
Advantages of SCAR-H + None + None
Much more min damage
22
vs
18
SCAR-H does 22% more damage at long range
Damage-drop off starts a little further
20 m
vs
15 m
SCAR-H's Damage drop-off starts 33% further
Slightly higher fire rate
625 rpm
vs
600 rpm
SCAR-H fires rounds 4% faster
Much longer maximum distance
1050 m
vs
495 m
SCAR-H's bullets fly 112% further
Much faster tactical reload (Bullets left)
1.9 s
vs
2.5 s
SCAR-H reloads 24% faster when there is a bullet in the chamber
Much faster empty reload
2.4 s
vs
3.3 s
SCAR-H reloads 27% faster when there's no bullet in the chamber
Much higher muzzle velocity
700 m/s
vs
330 m/s
SCAR-H's bullets fly 112% faster
Much lower first shot recoil multiplier
1.1 x
vs
2.2 x
SCAR-H's First shot recoil multiplier is 50% lower
Equal stats on M110K5 + None + None and SCAR-H + None + None
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of recoil to left (ADS, Stand)
0.2
vs
0.2
Both kick to left as much as the other (ADS, Stand)
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