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Battlefield Hardline Weapon comparison: M12S vs AKM
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M12S
+ None + None
vs
AKM
+ None + None
Advantages of M12S + None + None
Bigger magazine
32
vs
31
M12S has 3% bigger magazine
Much faster tactical reload (Bullets left)
1.5 s
vs
2.65 s
M12S reloads 43% faster when there is a bullet in the chamber
Much faster empty reload
2.8 s
vs
3.37 s
M12S reloads 17% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.12
vs
0.6
M12S has 80% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.1
vs
0.15
M12S has 33% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.08
vs
0.4
M12S has 80% less kick to right (ADS, Stand)
Faster Recoil decrease (ADS, Stand)
20
vs
18
M12S recovers 11% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
3 x
M12S's First shot recoil multiplier is 33% lower
Significantly less spread (ADS, moving)
0.3
vs
1
M12S has 70% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
0.5
vs
3
M12S has 83% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
0.5
vs
2.5
M12S has 80% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
0.5
vs
2
M12S has 75% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
0.8
vs
3.5
M12S has 77% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
0.8
vs
3
M12S has 73% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
0.8
vs
2.5
M12S has 68% lower HIP base spread (Prone, Moving)
Advantages of AKM + None + None
Much more max damage
28
vs
24
AKM does 17% more damage at close range
Much more min damage
18
vs
12
AKM does 50% more damage at long range
Damage-drop off starts a lot further
30 m
vs
20 m
AKM's Damage drop-off starts 50% further
Damage-drop off ends a lot further
50 m
vs
35 m
AKM's Damage drop-off ends 43% further
Slightly higher fire rate
600 rpm
vs
550 rpm
AKM fires rounds 9% faster
Much longer maximum distance
2250 m
vs
630 m
AKM's bullets fly 257% further
Higher muzzle velocity
450 m/s
vs
420 m/s
AKM's bullets fly 7% faster
Significantly less spread increase per shot
0.12
vs
0.2
Spread increases 40% less on AKM when shooting
Equal stats on M12S + None + None and AKM + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of spread (ADS, not moving)
0.2
vs
0.2
Both guns have same amount of ADS spread (Not moving)
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