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Battlefield Hardline Weapon comparison: M12S vs M1A1
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M12S
+ None + None
vs
M1A1
+ None + None
Advantages of M12S + None + None
Damage-drop off starts a little further
20 m
vs
15 m
M12S's Damage drop-off starts 33% further
Bigger magazine
32
vs
30
M12S has 7% bigger magazine
Slightly higher maximum distance
630 m
vs
480 m
M12S's bullets fly 31% further
Much faster tactical reload (Bullets left)
1.5 s
vs
2.25 s
M12S reloads 33% faster when there is a bullet in the chamber
Much faster empty reload
2.8 s
vs
3.73 s
M12S reloads 25% faster when there's no bullet in the chamber
Higher muzzle velocity
420 m/s
vs
320 m/s
M12S's bullets fly 31% faster
Significatly less upwards recoil (ADS, Stand)
0.12
vs
0.35
M12S has 66% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.1
vs
0.2
M12S has 50% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.08
vs
0.15
M12S has 47% less kick to right (ADS, Stand)
Significantly less spread (ADS, not moving)
0.2
vs
0.4
M12S has 50% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.3
vs
0.8
M12S has 63% lower ADS base spread (Moving)
Slightly less spread (HIP, Stand, Moving)
0.8
vs
1
M12S has 20% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
0.8
vs
1.25
M12S has 36% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
0.8
vs
1.25
M12S has 36% lower HIP base spread (Prone, Moving)
Advantages of M1A1 + None + None
Much higher fire rate
725 rpm
vs
550 rpm
M1A1 fires rounds 32% faster
A bit lower first shot recoil multiplier
1.8 x
vs
2 x
M1A1's First shot recoil multiplier is 10% lower
Equal stats on M12S + None + None and M1A1 + None + None
Same maximum damage
24
vs
24
Both do same damage at close range
Same minimum damage
12
vs
12
Both do same damage at long range
Same drop-off end distance
35 m
vs
35 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread increase per shot
0.2
vs
0.2
Spread increases at the same rate on both guns
Same amount of spread (HIP, Stand, Not moving)
0.5
vs
0.5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
0.5
vs
0.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
0.5
vs
0.5
Both guns have same amount of HIP spread (Prone, Not moving)
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