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Battlefield Hardline Weapon comparison: M12S vs Nail Gun
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M12S
+ None + None
vs
Nail Gun
+ None + None
Advantages of M12S + None + None
Damage-drop off starts a lot further
20 m
vs
10 m
M12S's Damage drop-off starts 100% further
Damage-drop off ends a lot further
35 m
vs
20 m
M12S's Damage drop-off ends 75% further
Much larger magazine
32
vs
10
M12S has 220% bigger magazine
Way less bullet drop
15 m/s²
vs
80 m/s²
M12S has 81% less bullet drop
Much longer maximum distance
630 m
vs
150 m
M12S's bullets fly 320% further
A bit faster empty reload
2.8 s
vs
3.1 s
M12S reloads 10% faster when there's no bullet in the chamber
Much higher muzzle velocity
420 m/s
vs
150 m/s
M12S's bullets fly 180% faster
Significatly less upwards recoil (ADS, Stand)
0.12
vs
0.35
M12S has 66% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.1
vs
0.2
M12S has 50% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.08
vs
0.2
M12S has 60% less kick to right (ADS, Stand)
Significantly less spread (ADS, not moving)
0.2
vs
0.3
M12S has 33% lower ADS base spread (Not moving)
Slightly less spread increase per shot
0.2
vs
0.25
Spread increases 20% less on M12S when shooting
Slightly less spread (HIP, Stand, Not moving)
0.5
vs
0.8
M12S has 38% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
0.5
vs
0.8
M12S has 38% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
0.5
vs
0.8
M12S has 38% lower HIP base spread (Prone, Not moving)
Advantages of Nail Gun + None + None
Much more max damage
55
vs
24
Nail Gun does 129% more damage at close range
Much more min damage
45
vs
12
Nail Gun does 275% more damage at long range
Much higher fire rate
900 rpm
vs
550 rpm
Nail Gun fires rounds 64% faster
A lot faster Recoil decrease (ADS, Stand)
30
vs
20
Nail Gun recovers 50% faster from recoil (ADS, Stand)
Slightly less spread (HIP, Crouching, Moving)
0.3
vs
0.8
Nail Gun has 63% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
0.3
vs
0.8
Nail Gun has 63% lower HIP base spread (Prone, Moving)
Equal stats on M12S + None + None and Nail_Gun + None + None
Same tactical reload time (bullets left)
1.5 s
vs
1.5 s
Both guns tactical reload as fast as the other
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
0.3
vs
0.3
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Moving)
0.8
vs
0.8
Both guns have same amount of HIP spread (Standing, Moving)
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