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Battlefield Hardline Weapon comparison: M12S vs RPK
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M12S
+ None + None
vs
RPK
+ None + None
Advantages of M12S + None + None
Much faster tactical reload (Bullets left)
1.5 s
vs
2.2 s
M12S reloads 32% faster when there is a bullet in the chamber
A bit faster empty reload
2.8 s
vs
3 s
M12S reloads 7% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.12
vs
0.7
M12S has 83% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.1
vs
0.18
M12S has 44% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.08
vs
0.4
M12S has 80% less kick to right (ADS, Stand)
Faster Recoil decrease (ADS, Stand)
20
vs
18
M12S recovers 11% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
2.7 x
M12S's First shot recoil multiplier is 26% lower
Slightly less spread (ADS, not moving)
0.2
vs
0.25
M12S has 20% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.3
vs
1
M12S has 70% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
0.5
vs
3
M12S has 83% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
0.5
vs
2.5
M12S has 80% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
0.5
vs
2
M12S has 75% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
0.8
vs
3.5
M12S has 77% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
0.8
vs
3
M12S has 73% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
0.8
vs
2.5
M12S has 68% lower HIP base spread (Prone, Moving)
Advantages of RPK + None + None
Much more max damage
28
vs
24
RPK does 17% more damage at close range
Much more min damage
18
vs
12
RPK does 50% more damage at long range
Damage-drop off starts a lot further
30 m
vs
20 m
RPK's Damage drop-off starts 50% further
Damage-drop off ends a lot further
50 m
vs
35 m
RPK's Damage drop-off ends 43% further
Slightly higher fire rate
600 rpm
vs
550 rpm
RPK fires rounds 9% faster
Much larger magazine
51
vs
32
RPK has 59% bigger magazine
Much longer maximum distance
2250 m
vs
630 m
RPK's bullets fly 257% further
Higher muzzle velocity
450 m/s
vs
420 m/s
RPK's bullets fly 7% faster
Slightly less spread increase per shot
0.18
vs
0.2
Spread increases 10% less on RPK when shooting
Equal stats on M12S + None + None and RPK + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
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