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Battlefield Hardline Weapon comparison: M12S vs SR-25 ECC
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M12S
+ None + None
vs
SR-25 ECC
+ None + None
Advantages of M12S + None + None
Much higher fire rate
550 rpm
vs
360 rpm
M12S fires rounds 53% faster
Much larger magazine
32
vs
21
M12S has 52% bigger magazine
Much faster tactical reload (Bullets left)
1.5 s
vs
2.5 s
M12S reloads 40% faster when there is a bullet in the chamber
A bit faster empty reload
2.8 s
vs
3.3 s
M12S reloads 15% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.12
vs
0.5
M12S has 76% less upwards kick (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.08
vs
0.6
M12S has 87% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
20
vs
6
M12S recovers 233% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.3
vs
1
M12S has 70% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.2
vs
0.3
Spread increases 33% less on M12S when shooting
Significantly less spread (HIP, Stand, Not moving)
0.5
vs
3
M12S has 83% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
0.5
vs
2.5
M12S has 80% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
0.5
vs
2
M12S has 75% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
0.8
vs
4
M12S has 80% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
0.8
vs
3.5
M12S has 77% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
0.8
vs
3
M12S has 73% lower HIP base spread (Prone, Moving)
Advantages of SR-25 ECC + None + None
Much more max damage
34
vs
24
SR-25 ECC does 42% more damage at close range
Much more min damage
25
vs
12
SR-25 ECC does 108% more damage at long range
Damage-drop off ends a lot further
120 m
vs
35 m
SR-25 ECC's Damage drop-off ends 243% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SR-25 ECC has 35% less bullet drop
Much longer maximum distance
1650 m
vs
630 m
SR-25 ECC's bullets fly 162% further
Much higher muzzle velocity
550 m/s
vs
420 m/s
SR-25 ECC's bullets fly 31% faster
Significatly less recoil to left (ADS, Stand)
-0.3
vs
0.1
SR-25 ECC has 400% less kick to left (ADS, Stand)
Significantly less spread (ADS, not moving)
0.05
vs
0.2
SR-25 ECC has 75% lower ADS base spread (Not moving)
Equal stats on M12S + None + None and SR-25_ECC + None + None
Same drop-off start distance
20 m
vs
20 m
Damage starts to drop at the same distance
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
15.290021896362