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Battlefield Hardline Weapon comparison: M12S vs Uzi
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M12S
+ None + None
vs
Uzi
+ None + None
Advantages of M12S + None + None
Slightly higher maximum distance
630 m
vs
585 m
M12S's bullets fly 8% further
A bit faster tactical reload (Bullets left)
1.5 s
vs
1.9 s
M12S reloads 21% faster when there is a bullet in the chamber
Higher muzzle velocity
420 m/s
vs
390 m/s
M12S's bullets fly 8% faster
Slightly less recoil to right (ADS, Stand)
0.08
vs
0.1
M12S has 20% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
2.4 x
M12S's First shot recoil multiplier is 17% lower
Significantly less spread (ADS, not moving)
0.2
vs
0.5
M12S has 60% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.3
vs
0.8
M12S has 63% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.2
vs
0.3
Spread increases 33% less on M12S when shooting
Slightly less spread (HIP, Stand, Not moving)
0.5
vs
0.8
M12S has 38% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
0.5
vs
0.8
M12S has 38% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
0.5
vs
0.8
M12S has 38% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Stand, Moving)
0.8
vs
1.5
M12S has 47% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
0.8
vs
1.25
M12S has 36% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
0.8
vs
1.25
M12S has 36% lower HIP base spread (Prone, Moving)
Advantages of Uzi + None + None
Slightly higher fire rate
600 rpm
vs
550 rpm
Uzi fires rounds 9% faster
Bigger magazine
33
vs
32
Uzi has 3% bigger magazine
Equal stats on M12S + None + None and Uzi + None + None
Same maximum damage
24
vs
24
Both do same damage at close range
Same minimum damage
12
vs
12
Both do same damage at long range
Same drop-off start distance
20 m
vs
20 m
Damage starts to drop at the same distance
Same drop-off end distance
35 m
vs
35 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same empty reload time
2.8 s
vs
2.8 s
Both guns empty reload as fast as the other
Same amount of upwards recoil (ADS, Stand)
0.12
vs
0.12
Both guns have equal amount of upwards kick (ADS, Stand)
Same amount of recoil to left (ADS, Stand)
0.1
vs
0.1
Both kick to left as much as the other (ADS, Stand)
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
19.926071166992