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Battlefield Hardline Weapon comparison: M45 vs FMG9
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M45
+ None + None
vs
FMG9
+ None + None
Advantages of M45 + None + None
Much more max damage
24
vs
20
M45 does 20% more damage at close range
Much more min damage
12
vs
8
M45 does 50% more damage at long range
Bigger magazine
37
vs
33
M45 has 12% bigger magazine
A bit faster tactical reload (Bullets left)
2.1 s
vs
2.55 s
M45 reloads 18% faster when there is a bullet in the chamber
Much faster empty reload
2.86 s
vs
3.5 s
M45 reloads 18% faster when there's no bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.24
vs
0.26
M45 has 8% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.2
vs
0.3
M45 has 33% less kick to left (ADS, Stand)
Significantly less spread (ADS, not moving)
0.4
vs
0.8
M45 has 50% lower ADS base spread (Not moving)
Significantly less spread (HIP, Stand, Not moving)
1
vs
2
M45 has 50% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
2
M45 has 50% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
M45 has 50% lower HIP base spread (Prone, Not moving)
Advantages of FMG9 + None + None
Damage-drop off starts a little further
25 m
vs
20 m
FMG9's Damage drop-off starts 25% further
Much higher fire rate
950 rpm
vs
600 rpm
FMG9 fires rounds 58% faster
Slightly higher maximum distance
600 m
vs
585 m
FMG9's bullets fly 3% further
Higher muzzle velocity
400 m/s
vs
390 m/s
FMG9's bullets fly 3% faster
Significatly less recoil to right (ADS, Stand)
0.25
vs
0.5
FMG9 has 50% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
2.2 x
FMG9's First shot recoil multiplier is 9% lower
Equal stats on M45 + None + None and FMG9 + None + None
Same drop-off end distance
35 m
vs
35 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread (ADS, moving)
0.8
vs
0.8
Both guns have same amount of ADS spread (Moving)
Same amount of spread increase per shot
0.108
vs
0.108
Spread increases at the same rate on both guns
Same amount of spread (HIP, Stand, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Prone, Moving)
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