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Battlefield Hardline Weapon comparison: M45 vs M1A1
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M45
+ None + None
vs
M1A1
+ None + None
Advantages of M45 + None + None
Damage-drop off starts a little further
20 m
vs
15 m
M45's Damage drop-off starts 33% further
Much larger magazine
37
vs
30
M45 has 23% bigger magazine
Slightly higher maximum distance
585 m
vs
480 m
M45's bullets fly 22% further
A bit faster tactical reload (Bullets left)
2.1 s
vs
2.25 s
M45 reloads 7% faster when there is a bullet in the chamber
Much faster empty reload
2.86 s
vs
3.73 s
M45 reloads 23% faster when there's no bullet in the chamber
Higher muzzle velocity
390 m/s
vs
320 m/s
M45's bullets fly 22% faster
Slightly less upwards recoil (ADS, Stand)
0.24
vs
0.35
M45 has 31% less upwards kick (ADS, Stand)
Significantly less spread increase per shot
0.108
vs
0.2
Spread increases 46% less on M45 when shooting
Advantages of M1A1 + None + None
Much higher fire rate
725 rpm
vs
600 rpm
M1A1 fires rounds 21% faster
Significatly less recoil to right (ADS, Stand)
0.15
vs
0.5
M1A1 has 70% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
1.8 x
vs
2.2 x
M1A1's First shot recoil multiplier is 18% lower
Slightly less spread (HIP, Stand, Not moving)
0.5
vs
1
M1A1 has 50% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
0.5
vs
1
M1A1 has 50% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
0.5
vs
1
M1A1 has 50% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Stand, Moving)
1
vs
1.5
M1A1 has 33% lower HIP base spread (Standing, Moving)
Equal stats on M45 + None + None and M1A1 + None + None
Same maximum damage
24
vs
24
Both do same damage at close range
Same minimum damage
12
vs
12
Both do same damage at long range
Same drop-off end distance
35 m
vs
35 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of recoil to left (ADS, Stand)
0.2
vs
0.2
Both kick to left as much as the other (ADS, Stand)
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread (ADS, not moving)
0.4
vs
0.4
Both guns have same amount of ADS spread (Not moving)
Same amount of spread (ADS, moving)
0.8
vs
0.8
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Crouching, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Prone, Moving)
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