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Battlefield Hardline Weapon comparison: M45 vs SOCOM16
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M45
+ None + None
vs
SOCOM16
+ None + None
Advantages of M45 + None + None
Much higher fire rate
600 rpm
vs
360 rpm
M45 fires rounds 67% faster
Much larger magazine
37
vs
21
M45 has 76% bigger magazine
A bit faster tactical reload (Bullets left)
2.1 s
vs
2.4 s
M45 reloads 13% faster when there is a bullet in the chamber
Much faster empty reload
2.86 s
vs
3.4 s
M45 reloads 16% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.24
vs
0.5
M45 has 52% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.2
vs
0.3
M45 has 33% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.5
vs
0.6
M45 has 17% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
20
vs
6
M45 recovers 233% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.8
vs
1
M45 has 20% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.108
vs
0.6
Spread increases 82% less on M45 when shooting
Significantly less spread (HIP, Stand, Not moving)
1
vs
3
M45 has 67% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
2.5
M45 has 60% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
M45 has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
4
M45 has 63% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.25
vs
3.5
M45 has 64% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.25
vs
3
M45 has 58% lower HIP base spread (Prone, Moving)
Advantages of SOCOM16 + None + None
Much more max damage
34
vs
24
SOCOM16 does 42% more damage at close range
Much more min damage
25
vs
12
SOCOM16 does 108% more damage at long range
Damage-drop off ends a lot further
120 m
vs
35 m
SOCOM16's Damage drop-off ends 243% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SOCOM16 has 35% less bullet drop
Much longer maximum distance
1650 m
vs
585 m
SOCOM16's bullets fly 182% further
Much higher muzzle velocity
550 m/s
vs
390 m/s
SOCOM16's bullets fly 41% faster
A bit lower first shot recoil multiplier
2 x
vs
2.2 x
SOCOM16's First shot recoil multiplier is 9% lower
Significantly less spread (ADS, not moving)
0.05
vs
0.4
SOCOM16 has 88% lower ADS base spread (Not moving)
Equal stats on M45 + None + None and SOCOM16 + None + None
Same drop-off start distance
20 m
vs
20 m
Damage starts to drop at the same distance
12.604951858521