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Battlefield Hardline Weapon comparison: MDC vs AKM
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MDC
+ None + None
vs
AKM
+ None + None
Advantages of MDC + None + None
Much higher fire rate
750 rpm
vs
600 rpm
MDC fires rounds 25% faster
Faster Recoil decrease (ADS, Stand)
20
vs
18
MDC recovers 11% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
2.8 x
vs
3 x
MDC's First shot recoil multiplier is 7% lower
Significantly less spread (ADS, moving)
0.76
vs
1
MDC has 24% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
2.25
vs
3
MDC has 25% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
1.875
vs
2.5
MDC has 25% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
1.5
vs
2
MDC has 25% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Stand, Moving)
3.375
vs
3.5
MDC has 4% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
2.875
vs
3
MDC has 4% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
2.375
vs
2.5
MDC has 5% lower HIP base spread (Prone, Moving)
Advantages of AKM + None + None
A bit faster tactical reload (Bullets left)
2.65 s
vs
2.8 s
AKM reloads 5% faster when there is a bullet in the chamber
A bit faster empty reload
3.37 s
vs
3.6 s
AKM reloads 6% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.6
vs
0.75
AKM has 20% less upwards kick (ADS, Stand)
Significatly less recoil to left (ADS, Stand)
0.15
vs
0.38
AKM has 61% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.4
vs
0.43
AKM has 7% less kick to right (ADS, Stand)
Slightly less spread (ADS, not moving)
0.2
vs
0.25
AKM has 20% lower ADS base spread (Not moving)
Significantly less spread increase per shot
0.12
vs
0.2
Spread increases 40% less on AKM when shooting
Equal stats on MDC + None + None and AKM + None + None
Same maximum damage
28
vs
28
Both do same damage at close range
Same minimum damage
18
vs
18
Both do same damage at long range
Same drop-off start distance
30 m
vs
30 m
Damage starts to drop at the same distance
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal magazine size
31
vs
31
Both guns have equal sized magazine
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same maximum distance
2250 m
vs
2250 m
Both guns have the same maximum range
Same muzzle velocity
450 m/s
vs
450 m/s
Both guns have same muzzle velocity
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