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Battlefield Hardline Weapon comparison: MDC vs F2000
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MDC
+ None + None
vs
F2000
+ None + None
Advantages of MDC + None + None
Much more max damage
28
vs
24
MDC does 17% more damage at close range
Much more min damage
18
vs
13
MDC does 38% more damage at long range
Much longer maximum distance
2250 m
vs
750 m
MDC's bullets fly 200% further
A bit faster tactical reload (Bullets left)
2.8 s
vs
2.85 s
MDC reloads 2% faster when there is a bullet in the chamber
A lot faster Recoil decrease (ADS, Stand)
20
vs
15
MDC recovers 33% faster from recoil (ADS, Stand)
Significantly less spread (ADS, not moving)
0.25
vs
0.375
MDC has 33% lower ADS base spread (Not moving)
Slightly less spread (ADS, moving)
0.76
vs
0.79
MDC has 4% lower ADS base spread (Moving)
Advantages of F2000 + None + None
Damage-drop off starts a little further
35 m
vs
30 m
F2000's Damage drop-off starts 17% further
Damage-drop off ends a lot further
60 m
vs
50 m
F2000's Damage drop-off ends 20% further
Much higher fire rate
900 rpm
vs
750 rpm
F2000 fires rounds 20% faster
A bit faster empty reload
3.4 s
vs
3.6 s
F2000 reloads 6% faster when there's no bullet in the chamber
Higher muzzle velocity
500 m/s
vs
450 m/s
F2000's bullets fly 11% faster
Significatly less upwards recoil (ADS, Stand)
0.53
vs
0.75
F2000 has 29% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.25
vs
0.38
F2000 has 34% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.27
vs
0.43
F2000 has 37% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
2.3 x
vs
2.8 x
F2000's First shot recoil multiplier is 18% lower
Equal stats on MDC + None + None and F2000 + None + None
Equal magazine size
31
vs
31
Both guns have equal sized magazine
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of spread increase per shot
0.2
vs
0.2
Spread increases at the same rate on both guns
Same amount of spread (HIP, Stand, Not moving)
2.25
vs
2.25
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
1.875
vs
1.875
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
3.375
vs
3.375
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
2.875
vs
2.875
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
2.375
vs
2.375
Both guns have same amount of HIP spread (Prone, Moving)
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