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Battlefield Hardline Weapon comparison: MDC vs HCAR
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MDC
+ None + None
vs
HCAR
+ None + None
Advantages of MDC + None + None
Damage-drop off starts a lot further
30 m
vs
20 m
MDC's Damage drop-off starts 50% further
Much higher fire rate
750 rpm
vs
450 rpm
MDC fires rounds 67% faster
Much longer maximum distance
2250 m
vs
900 m
MDC's bullets fly 150% further
A lot faster Recoil decrease (ADS, Stand)
20
vs
12
MDC recovers 67% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.76
vs
1
MDC has 24% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.2
vs
0.3
Spread increases 33% less on MDC when shooting
Slightly less spread (HIP, Crouching, Not moving)
1.875
vs
2
MDC has 6% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
1.5
vs
2
MDC has 25% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Stand, Moving)
3.375
vs
3.5
MDC has 4% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
2.875
vs
3
MDC has 4% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
2.375
vs
2.5
MDC has 5% lower HIP base spread (Prone, Moving)
Advantages of HCAR + None + None
Much more max damage
33
vs
28
HCAR does 18% more damage at close range
Much more min damage
22
vs
18
HCAR does 22% more damage at long range
Much faster tactical reload (Bullets left)
2.05 s
vs
2.8 s
HCAR reloads 27% faster when there is a bullet in the chamber
Much faster empty reload
2.6 s
vs
3.6 s
HCAR reloads 28% faster when there's no bullet in the chamber
Much higher muzzle velocity
600 m/s
vs
450 m/s
HCAR's bullets fly 33% faster
Slightly less upwards recoil (ADS, Stand)
0.7
vs
0.75
HCAR has 7% less upwards kick (ADS, Stand)
Significatly less recoil to left (ADS, Stand)
0.2
vs
0.38
HCAR has 47% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.2
vs
0.43
HCAR has 53% less kick to right (ADS, Stand)
Much lower first shot recoil multiplier
1.1 x
vs
2.8 x
HCAR's First shot recoil multiplier is 61% lower
Slightly less spread (ADS, not moving)
0.2
vs
0.25
HCAR has 20% lower ADS base spread (Not moving)
Slightly less spread (HIP, Stand, Not moving)
2
vs
2.25
HCAR has 11% lower HIP base spread (Standing, Not moving)
Equal stats on MDC + None + None and HCAR + None + None
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal magazine size
31
vs
31
Both guns have equal sized magazine
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
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