Symthic was shut down on January 11th, 2019. You're viewing an archive of this page from 2019-01-12 at 20:26. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive. Join Symthic on Discord.

10 948 156 views
Battlefield Hardline Weapon comparison: MDC vs M110K5
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MDC
+ None + None
vs
M110K5
+ None + None
Advantages of MDC + None + None
Damage-drop off starts a lot further
30 m
vs
15 m
MDC's Damage drop-off starts 100% further
Much higher fire rate
750 rpm
vs
600 rpm
MDC fires rounds 25% faster
Bigger magazine
31
vs
26
MDC has 19% bigger magazine
Much longer maximum distance
2250 m
vs
495 m
MDC's bullets fly 355% further
Much higher muzzle velocity
450 m/s
vs
330 m/s
MDC's bullets fly 36% faster
Slightly less spread (ADS, moving)
0.76
vs
0.8
MDC has 5% lower ADS base spread (Moving)
Advantages of M110K5 + None + None
Much more max damage
34
vs
28
M110K5 does 21% more damage at close range
A bit faster tactical reload (Bullets left)
2.5 s
vs
2.8 s
M110K5 reloads 11% faster when there is a bullet in the chamber
A bit faster empty reload
3.3 s
vs
3.6 s
M110K5 reloads 8% faster when there's no bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.7
vs
0.75
M110K5 has 7% less upwards kick (ADS, Stand)
Significatly less recoil to left (ADS, Stand)
0.2
vs
0.38
M110K5 has 47% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.2
vs
0.43
M110K5 has 53% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
25
vs
20
M110K5 recovers 25% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
2.2 x
vs
2.8 x
M110K5's First shot recoil multiplier is 21% lower
Significantly less spread (ADS, not moving)
0.15
vs
0.25
M110K5 has 40% lower ADS base spread (Not moving)
Significantly less spread increase per shot
0.13
vs
0.2
Spread increases 35% less on M110K5 when shooting
Significantly less spread (HIP, Stand, Not moving)
1.5
vs
2.25
M110K5 has 33% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
1.5
vs
1.875
M110K5 has 20% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
1
vs
1.5
M110K5 has 33% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
2
vs
3.375
M110K5 has 41% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
2
vs
2.875
M110K5 has 30% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.25
vs
2.375
M110K5 has 47% lower HIP base spread (Prone, Moving)
Equal stats on MDC + None + None and M110K5 + None + None
Same minimum damage
18
vs
18
Both do same damage at long range
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
14.39094543457