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Battlefield Hardline Weapon comparison: MG36 vs SOCOM16
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MG36
+ None + None
vs
SOCOM16
+ None + None
Advantages of MG36 + None + None
Damage-drop off starts a lot further
30 m
vs
20 m
MG36's Damage drop-off starts 50% further
Much higher fire rate
750 rpm
vs
360 rpm
MG36 fires rounds 108% faster
Much larger magazine
101
vs
21
MG36 has 381% bigger magazine
Higher muzzle velocity
620 m/s
vs
550 m/s
MG36's bullets fly 13% faster
Slightly less recoil to right (ADS, Stand)
0.45
vs
0.6
MG36 has 25% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
12
vs
6
MG36 recovers 100% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1 x
vs
2 x
MG36's First shot recoil multiplier is 50% lower
Significantly less spread increase per shot
0.104
vs
0.6
Spread increases 83% less on MG36 when shooting
Advantages of SOCOM16 + None + None
Much more max damage
34
vs
24
SOCOM16 does 42% more damage at close range
Much more min damage
25
vs
20
SOCOM16 does 25% more damage at long range
Damage-drop off ends a lot further
120 m
vs
40 m
SOCOM16's Damage drop-off ends 200% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SOCOM16 has 35% less bullet drop
Much longer maximum distance
1650 m
vs
930 m
SOCOM16's bullets fly 77% further
Much faster tactical reload (Bullets left)
2.4 s
vs
3.1 s
SOCOM16 reloads 23% faster when there is a bullet in the chamber
Much faster empty reload
3.4 s
vs
4.5 s
SOCOM16 reloads 24% faster when there's no bullet in the chamber
Significatly less recoil to left (ADS, Stand)
0.3
vs
0.7
SOCOM16 has 57% less kick to left (ADS, Stand)
Significantly less spread (ADS, not moving)
0.05
vs
0.4
SOCOM16 has 88% lower ADS base spread (Not moving)
Significantly less spread (HIP, Stand, Not moving)
3
vs
4
SOCOM16 has 25% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
2.5
vs
3
SOCOM16 has 17% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
2
vs
2.5
SOCOM16 has 20% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Stand, Moving)
4
vs
4.5
SOCOM16 has 11% lower HIP base spread (Standing, Moving)
Equal stats on MG36 + None + None and SOCOM16 + None + None
Same amount of upwards recoil (ADS, Stand)
0.5
vs
0.5
Both guns have equal amount of upwards kick (ADS, Stand)
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Crouching, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Moving)
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