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Battlefield Hardline Weapon comparison: MPX vs AUG PARA
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MPX
+ None + None
vs
AUG PARA
+ None + None
Advantages of MPX + None + None
Little more max damage
25
vs
24
MPX does 4% more damage at close range
Damage-drop off ends a little further
25 m
vs
20 m
MPX's Damage drop-off ends 25% further
Slightly higher fire rate
800 rpm
vs
750 rpm
MPX fires rounds 7% faster
Slightly higher maximum distance
690 m
vs
630 m
MPX's bullets fly 10% further
A bit faster tactical reload (Bullets left)
2.1 s
vs
2.3 s
MPX reloads 9% faster when there is a bullet in the chamber
A bit faster empty reload
2.8 s
vs
3.26 s
MPX reloads 14% faster when there's no bullet in the chamber
Higher muzzle velocity
460 m/s
vs
420 m/s
MPX's bullets fly 10% faster
A bit lower first shot recoil multiplier
2 x
vs
2.6 x
MPX's First shot recoil multiplier is 23% lower
Advantages of AUG PARA + None + None
Bigger magazine
33
vs
31
AUG PARA has 6% bigger magazine
Significantly less spread (ADS, not moving)
0.625
vs
1
AUG PARA has 38% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
0.71
vs
0.8
AUG PARA has 11% lower ADS base spread (Moving)
Equal stats on MPX + None + None and AUG_PARA + None + None
Same minimum damage
10
vs
10
Both do same damage at long range
Same drop-off start distance
8 m
vs
8 m
Damage starts to drop at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of upwards recoil (ADS, Stand)
0.26
vs
0.26
Both guns have equal amount of upwards kick (ADS, Stand)
Same amount of recoil to left (ADS, Stand)
0.28
vs
0.28
Both kick to left as much as the other (ADS, Stand)
Same amount of recoil to right (ADS, Stand)
0.35
vs
0.35
Both kick to right as much as the other (ADS, Stand)
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread increase per shot
0.13
vs
0.13
Spread increases at the same rate on both guns
Same amount of spread (HIP, Stand, Not moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
1.125
vs
1.125
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
0.75
vs
0.75
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
1.625
vs
1.625
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
1.312
vs
1.312
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
1.188
vs
1.188
Both guns have same amount of HIP spread (Prone, Moving)
23.401021957397