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Battlefield Hardline Weapon comparison: MPX vs HCAR
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MPX
+ None + None
vs
HCAR
+ None + None
Advantages of MPX + None + None
Much higher fire rate
800 rpm
vs
450 rpm
MPX fires rounds 78% faster
Significatly less upwards recoil (ADS, Stand)
0.26
vs
0.7
MPX has 63% less upwards kick (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
20
vs
12
MPX recovers 67% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.8
vs
1
MPX has 20% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.13
vs
0.3
Spread increases 57% less on MPX when shooting
Slightly less spread (HIP, Stand, Not moving)
1.5
vs
2
MPX has 25% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1.125
vs
2
MPX has 44% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
0.75
vs
2
MPX has 63% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.625
vs
3.5
MPX has 54% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.312
vs
3
MPX has 56% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.188
vs
2.5
MPX has 52% lower HIP base spread (Prone, Moving)
Advantages of HCAR + None + None
Much more max damage
33
vs
25
HCAR does 32% more damage at close range
Much more min damage
22
vs
10
HCAR does 120% more damage at long range
Damage-drop off starts a lot further
20 m
vs
8 m
HCAR's Damage drop-off starts 150% further
Damage-drop off ends a lot further
50 m
vs
25 m
HCAR's Damage drop-off ends 100% further
Much longer maximum distance
900 m
vs
690 m
HCAR's bullets fly 30% further
A bit faster tactical reload (Bullets left)
2.05 s
vs
2.1 s
HCAR reloads 2% faster when there is a bullet in the chamber
A bit faster empty reload
2.6 s
vs
2.8 s
HCAR reloads 7% faster when there's no bullet in the chamber
Much higher muzzle velocity
600 m/s
vs
460 m/s
HCAR's bullets fly 30% faster
Slightly less recoil to left (ADS, Stand)
0.2
vs
0.28
HCAR has 29% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.2
vs
0.35
HCAR has 43% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
1.1 x
vs
2 x
HCAR's First shot recoil multiplier is 45% lower
Significantly less spread (ADS, not moving)
0.2
vs
1
HCAR has 80% lower ADS base spread (Not moving)
Equal stats on MPX + None + None and HCAR + None + None
Equal magazine size
31
vs
31
Both guns have equal sized magazine
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
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