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Battlefield Hardline Weapon comparison: MPX vs K10
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MPX
+ None + None
vs
K10
+ None + None
Advantages of MPX + None + None
Much more max damage
25
vs
20
MPX does 25% more damage at close range
Little more min damage
10
vs
8
MPX does 25% more damage at long range
Damage-drop off starts a little further
8 m
vs
5 m
MPX's Damage drop-off starts 60% further
Bigger magazine
31
vs
26
MPX has 19% bigger magazine
Much longer maximum distance
690 m
vs
465 m
MPX's bullets fly 48% further
Much higher muzzle velocity
460 m/s
vs
310 m/s
MPX's bullets fly 48% faster
Significatly less recoil to left (ADS, Stand)
0.28
vs
0.45
MPX has 38% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.35
vs
0.45
MPX has 22% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
2.4 x
MPX's First shot recoil multiplier is 17% lower
Slightly less spread (HIP, Prone, Not moving)
0.75
vs
1
MPX has 25% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Prone, Moving)
1.188
vs
1.25
MPX has 5% lower HIP base spread (Prone, Moving)
Advantages of K10 + None + None
Much higher fire rate
1200 rpm
vs
800 rpm
K10 fires rounds 50% faster
Much faster tactical reload (Bullets left)
1.5 s
vs
2.1 s
K10 reloads 29% faster when there is a bullet in the chamber
Much faster empty reload
2.23 s
vs
2.8 s
K10 reloads 20% faster when there's no bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.22
vs
0.26
K10 has 15% less upwards kick (ADS, Stand)
Significantly less spread (ADS, not moving)
0.4
vs
1
K10 has 60% lower ADS base spread (Not moving)
Slightly less spread increase per shot
0.085
vs
0.13
Spread increases 35% less on K10 when shooting
Slightly less spread (HIP, Stand, Not moving)
1
vs
1.5
K10 has 33% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
1
vs
1.125
K10 has 11% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Stand, Moving)
1.5
vs
1.625
K10 has 8% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
1.25
vs
1.312
K10 has 5% lower HIP base spread (Crouch, Moving)
Equal stats on MPX + None + None and K10 + None + None
Same drop-off end distance
25 m
vs
25 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread (ADS, moving)
0.8
vs
0.8
Both guns have same amount of ADS spread (Moving)
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