Symthic was shut down on January 11th, 2019. You're viewing an archive of this page from 2019-01-12 at 20:27. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive. Join Symthic on Discord.

10 948 544 views
Battlefield Hardline Weapon comparison: MPX vs SOCOM16
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MPX
+ None + None
vs
SOCOM16
+ None + None
Advantages of MPX + None + None
Much higher fire rate
800 rpm
vs
360 rpm
MPX fires rounds 122% faster
Much larger magazine
31
vs
21
MPX has 48% bigger magazine
A bit faster tactical reload (Bullets left)
2.1 s
vs
2.4 s
MPX reloads 13% faster when there is a bullet in the chamber
Much faster empty reload
2.8 s
vs
3.4 s
MPX reloads 18% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.26
vs
0.5
MPX has 48% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.28
vs
0.3
MPX has 7% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.35
vs
0.6
MPX has 42% less kick to right (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
20
vs
6
MPX recovers 233% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.8
vs
1
MPX has 20% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.13
vs
0.6
Spread increases 78% less on MPX when shooting
Significantly less spread (HIP, Stand, Not moving)
1.5
vs
3
MPX has 50% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1.125
vs
2.5
MPX has 55% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
0.75
vs
2
MPX has 63% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.625
vs
4
MPX has 59% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.312
vs
3.5
MPX has 63% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.188
vs
3
MPX has 60% lower HIP base spread (Prone, Moving)
Advantages of SOCOM16 + None + None
Much more max damage
34
vs
25
SOCOM16 does 36% more damage at close range
Much more min damage
25
vs
10
SOCOM16 does 150% more damage at long range
Damage-drop off starts a lot further
20 m
vs
8 m
SOCOM16's Damage drop-off starts 150% further
Damage-drop off ends a lot further
120 m
vs
25 m
SOCOM16's Damage drop-off ends 380% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SOCOM16 has 35% less bullet drop
Much longer maximum distance
1650 m
vs
690 m
SOCOM16's bullets fly 139% further
Higher muzzle velocity
550 m/s
vs
460 m/s
SOCOM16's bullets fly 20% faster
Significantly less spread (ADS, not moving)
0.05
vs
1
SOCOM16 has 95% lower ADS base spread (Not moving)
Equal stats on MPX + None + None and SOCOM16 + None + None
Same first shot recoil multiplier
2 x
vs
2 x
Both guns have same first shot recoil multiplier
24.566888809204