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Battlefield Hardline Weapon comparison: MPX vs Syndicate Gun
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

MPX
+ None + None
vs
Syndicate Gun
+ None + None
Advantages of MPX + None + None
Much higher fire rate
800 rpm
vs
550 rpm
MPX fires rounds 45% faster
Much faster tactical reload (Bullets left)
2.1 s
vs
3 s
MPX reloads 30% faster when there is a bullet in the chamber
A bit faster empty reload
2.8 s
vs
3 s
MPX reloads 7% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.26
vs
0.5
MPX has 48% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.28
vs
0.3
MPX has 7% less kick to left (ADS, Stand)
Faster Recoil decrease (ADS, Stand)
20
vs
18
MPX recovers 11% faster from recoil (ADS, Stand)
Significantly less spread (ADS, moving)
0.8
vs
1
MPX has 20% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.13
vs
0.3
Spread increases 57% less on MPX when shooting
Significantly less spread (HIP, Stand, Not moving)
1.5
vs
6
MPX has 75% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1.125
vs
6
MPX has 81% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
0.75
vs
6
MPX has 88% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.625
vs
3.5
MPX has 54% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.312
vs
3
MPX has 56% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.188
vs
2.5
MPX has 52% lower HIP base spread (Prone, Moving)
Advantages of Syndicate Gun + None + None
Much more max damage
33
vs
25
Syndicate Gun does 32% more damage at close range
Much more min damage
22
vs
10
Syndicate Gun does 120% more damage at long range
Damage-drop off starts a lot further
30 m
vs
8 m
Syndicate Gun's Damage drop-off starts 275% further
Damage-drop off ends a lot further
60 m
vs
25 m
Syndicate Gun's Damage drop-off ends 140% further
Much larger magazine
47
vs
31
Syndicate Gun has 52% bigger magazine
Much longer maximum distance
1050 m
vs
690 m
Syndicate Gun's bullets fly 52% further
Much higher muzzle velocity
700 m/s
vs
460 m/s
Syndicate Gun's bullets fly 52% faster
Slightly less recoil to right (ADS, Stand)
0.2
vs
0.35
Syndicate Gun has 43% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
1.4 x
vs
2 x
Syndicate Gun's First shot recoil multiplier is 30% lower
Significantly less spread (ADS, not moving)
0.2
vs
1
Syndicate Gun has 80% lower ADS base spread (Not moving)
Equal stats on MPX + None + None and Syndicate_Gun + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
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