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Battlefield Hardline Weapon comparison: RO933 vs CAR-556
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

RO933
+ None + None
vs
CAR-556
+ None + None
Advantages of RO933 + None + None
Damage-drop off starts a lot further
15 m
vs
8 m
RO933's Damage drop-off starts 88% further
Much higher fire rate
850 rpm
vs
700 rpm
RO933 fires rounds 21% faster
A bit faster tactical reload (Bullets left)
2.3 s
vs
2.4 s
RO933 reloads 4% faster when there is a bullet in the chamber
Much faster empty reload
2.7 s
vs
3.67 s
RO933 reloads 26% faster when there's no bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.32
vs
0.35
RO933 has 9% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.1
vs
0.15
RO933 has 33% less kick to left (ADS, Stand)
Significantly less spread increase per shot
0.098
vs
0.15
Spread increases 35% less on RO933 when shooting
Advantages of CAR-556 + None + None
Much more max damage
24
vs
19
CAR-556 does 26% more damage at close range
Much larger magazine
41
vs
31
CAR-556 has 32% bigger magazine
Slightly less recoil to right (ADS, Stand)
0.25
vs
0.3
CAR-556 has 17% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
2 x
vs
2.8 x
CAR-556's First shot recoil multiplier is 29% lower
Significantly less spread (ADS, moving)
0.5
vs
1
CAR-556 has 50% lower ADS base spread (Moving)
Equal stats on RO933 + None + None and CAR-556 + None + None
Same minimum damage
12
vs
12
Both do same damage at long range
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same maximum distance
750 m
vs
750 m
Both guns have the same maximum range
Same muzzle velocity
500 m/s
vs
500 m/s
Both guns have same muzzle velocity
Same Recoil decrease (ADS, Stand)
18
vs
18
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread (ADS, not moving)
0.2
vs
0.2
Both guns have same amount of ADS spread (Not moving)
Same amount of spread (HIP, Stand, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3
vs
3
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Prone, Moving)
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