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Battlefield Hardline Weapon comparison: RO933 vs HK51
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

RO933
+ None + None
vs
HK51
+ None + None
Advantages of RO933 + None + None
Much higher fire rate
850 rpm
vs
500 rpm
RO933 fires rounds 70% faster
Much larger magazine
31
vs
21
RO933 has 48% bigger magazine
Significatly less upwards recoil (ADS, Stand)
0.32
vs
0.8
RO933 has 60% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.1
vs
0.25
RO933 has 60% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.3
vs
0.5
RO933 has 40% less kick to right (ADS, Stand)
Significantly less spread (ADS, not moving)
0.2
vs
0.4
RO933 has 50% lower ADS base spread (Not moving)
Significantly less spread increase per shot
0.098
vs
0.25
Spread increases 61% less on RO933 when shooting
Advantages of HK51 + None + None
Much more max damage
33
vs
19
HK51 does 74% more damage at close range
Much more min damage
22
vs
12
HK51 does 83% more damage at long range
Damage-drop off starts a little further
20 m
vs
15 m
HK51's Damage drop-off starts 33% further
Much longer maximum distance
1050 m
vs
750 m
HK51's bullets fly 40% further
A bit faster tactical reload (Bullets left)
1.85 s
vs
2.3 s
HK51 reloads 20% faster when there is a bullet in the chamber
A bit faster empty reload
2.3 s
vs
2.7 s
HK51 reloads 15% faster when there's no bullet in the chamber
Much higher muzzle velocity
700 m/s
vs
500 m/s
HK51's bullets fly 40% faster
Much lower first shot recoil multiplier
1.1 x
vs
2.8 x
HK51's First shot recoil multiplier is 61% lower
Significantly less spread (HIP, Stand, Not moving)
2
vs
3
HK51 has 33% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Stand, Moving)
3
vs
3.5
HK51 has 14% lower HIP base spread (Standing, Moving)
Equal stats on RO933 + None + None and HK51 + None + None
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same Recoil decrease (ADS, Stand)
18
vs
18
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Crouching, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Crouching, Moving)
3
vs
3
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Prone, Moving)
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