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Battlefield Hardline Weapon comparison: RO933 vs SCAR-H
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

RO933
+ None + None
vs
SCAR-H
+ None + None
Advantages of RO933 + None + None
Much higher fire rate
850 rpm
vs
625 rpm
RO933 fires rounds 36% faster
Much larger magazine
31
vs
21
RO933 has 48% bigger magazine
Significatly less upwards recoil (ADS, Stand)
0.32
vs
1.1
RO933 has 71% less upwards kick (ADS, Stand)
Slightly less recoil to left (ADS, Stand)
0.1
vs
0.2
RO933 has 50% less kick to left (ADS, Stand)
A lot faster Recoil decrease (ADS, Stand)
18
vs
12
RO933 recovers 50% faster from recoil (ADS, Stand)
Significantly less spread increase per shot
0.098
vs
0.15
Spread increases 35% less on RO933 when shooting
Advantages of SCAR-H + None + None
Much more max damage
33
vs
19
SCAR-H does 74% more damage at close range
Much more min damage
22
vs
12
SCAR-H does 83% more damage at long range
Damage-drop off starts a little further
20 m
vs
15 m
SCAR-H's Damage drop-off starts 33% further
Much longer maximum distance
1050 m
vs
750 m
SCAR-H's bullets fly 40% further
A bit faster tactical reload (Bullets left)
1.9 s
vs
2.3 s
SCAR-H reloads 17% faster when there is a bullet in the chamber
A bit faster empty reload
2.4 s
vs
2.7 s
SCAR-H reloads 11% faster when there's no bullet in the chamber
Much higher muzzle velocity
700 m/s
vs
500 m/s
SCAR-H's bullets fly 40% faster
Much lower first shot recoil multiplier
1.1 x
vs
2.8 x
SCAR-H's First shot recoil multiplier is 61% lower
Significantly less spread (HIP, Stand, Not moving)
2
vs
3
SCAR-H has 33% lower HIP base spread (Standing, Not moving)
Equal stats on RO933 + None + None and SCAR-H + None + None
Same drop-off end distance
50 m
vs
50 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of recoil to right (ADS, Stand)
0.3
vs
0.3
Both kick to right as much as the other (ADS, Stand)
Same amount of spread (ADS, not moving)
0.2
vs
0.2
Both guns have same amount of ADS spread (Not moving)
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Crouching, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3
vs
3
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Prone, Moving)
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