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Battlefield Hardline Weapon comparison: UMP-9 vs .300 Knockout
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

UMP-9
+ None + None
vs
.300 Knockout
+ None + None
Advantages of UMP-9 + None + None
Much higher fire rate
650 rpm
vs
36 rpm
UMP-9 fires rounds 1706% faster
Much larger magazine
31
vs
6
UMP-9 has 417% bigger magazine
Much faster tactical reload (Bullets left)
2.25 s
vs
3.2 s
UMP-9 reloads 30% faster when there is a bullet in the chamber
Much faster empty reload
2.73 s
vs
4.5 s
UMP-9 reloads 39% faster when there's no bullet in the chamber
A lot faster Recoil decrease (ADS, Stand)
20
vs
6
UMP-9 recovers 233% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1.8 x
vs
2 x
UMP-9's First shot recoil multiplier is 10% lower
Significantly less spread (ADS, moving)
0.8
vs
1.5
UMP-9 has 47% lower ADS base spread (Moving)
Significantly less spread (HIP, Stand, Not moving)
1
vs
5
UMP-9 has 80% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
4
UMP-9 has 75% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
3
UMP-9 has 67% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
6
UMP-9 has 75% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.25
vs
5
UMP-9 has 75% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.25
vs
4
UMP-9 has 69% lower HIP base spread (Prone, Moving)
Advantages of .300 Knockout + None + None
Much more max damage
90
vs
24
.300 Knockout does 275% more damage at close range
Much more min damage
50
vs
12
.300 Knockout does 317% more damage at long range
Damage-drop off starts a lot further
50 m
vs
20 m
.300 Knockout's Damage drop-off starts 150% further
Damage-drop off ends a lot further
80 m
vs
35 m
.300 Knockout's Damage drop-off ends 129% further
Much longer maximum distance
2400 m
vs
480 m
.300 Knockout's bullets fly 400% further
Much higher muzzle velocity
480 m/s
vs
320 m/s
.300 Knockout's bullets fly 50% faster
Significatly less recoil to left (ADS, Stand)
0.01
vs
0.2
.300 Knockout has 95% less kick to left (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.01
vs
0.15
.300 Knockout has 93% less kick to right (ADS, Stand)
Significantly less spread (ADS, not moving)
0.01
vs
0.15
.300 Knockout has 93% lower ADS base spread (Not moving)
Equal stats on UMP-9 + None + None and .300_Knockout + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of upwards recoil (ADS, Stand)
0.2
vs
0.2
Both guns have equal amount of upwards kick (ADS, Stand)
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