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Battlefield Hardline Weapon comparison: UMP-9 vs ARM
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

UMP-9
+ None + None
vs
ARM
+ None + None
Advantages of UMP-9 + None + None
Slightly higher fire rate
650 rpm
vs
630 rpm
UMP-9 fires rounds 3% faster
Much faster empty reload
2.73 s
vs
3.6 s
UMP-9 reloads 24% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.2
vs
0.35
UMP-9 has 43% less upwards kick (ADS, Stand)
Slightly less recoil to right (ADS, Stand)
0.15
vs
0.175
UMP-9 has 14% less kick to right (ADS, Stand)
Faster Recoil decrease (ADS, Stand)
20
vs
18
UMP-9 recovers 11% faster from recoil (ADS, Stand)
A bit lower first shot recoil multiplier
1.8 x
vs
2 x
UMP-9's First shot recoil multiplier is 10% lower
Significantly less spread (ADS, not moving)
0.15
vs
0.3
UMP-9 has 50% lower ADS base spread (Not moving)
Significantly less spread (HIP, Stand, Not moving)
1
vs
2
UMP-9 has 50% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
1
vs
1.5
UMP-9 has 33% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
2.5
UMP-9 has 40% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.25
vs
2
UMP-9 has 38% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
1.25
vs
1.5
UMP-9 has 17% lower HIP base spread (Prone, Moving)
Advantages of ARM + None + None
Little more min damage
13
vs
12
ARM does 8% more damage at long range
Damage-drop off starts a lot further
35 m
vs
20 m
ARM's Damage drop-off starts 75% further
Damage-drop off ends a lot further
60 m
vs
35 m
ARM's Damage drop-off ends 71% further
Much larger magazine
51
vs
31
ARM has 65% bigger magazine
Much longer maximum distance
750 m
vs
480 m
ARM's bullets fly 56% further
A bit faster tactical reload (Bullets left)
2.1 s
vs
2.25 s
ARM reloads 7% faster when there is a bullet in the chamber
Much higher muzzle velocity
500 m/s
vs
320 m/s
ARM's bullets fly 56% faster
Slightly less recoil to left (ADS, Stand)
0.1
vs
0.2
ARM has 50% less kick to left (ADS, Stand)
Significantly less spread (ADS, moving)
0.5
vs
0.8
ARM has 38% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.05
vs
0.12
Spread increases 58% less on ARM when shooting
Equal stats on UMP-9 + None + None and ARM + None + None
Same maximum damage
24
vs
24
Both do same damage at close range
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
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