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Battlefield Hardline Weapon comparison: UMP-9 vs K10
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

UMP-9
+ None + None
vs
K10
+ None + None
Advantages of UMP-9 + None + None
Much more max damage
24
vs
20
UMP-9 does 20% more damage at close range
Much more min damage
12
vs
8
UMP-9 does 50% more damage at long range
Damage-drop off starts a lot further
20 m
vs
5 m
UMP-9's Damage drop-off starts 300% further
Damage-drop off ends a lot further
35 m
vs
25 m
UMP-9's Damage drop-off ends 40% further
Bigger magazine
31
vs
26
UMP-9 has 19% bigger magazine
Slightly higher maximum distance
480 m
vs
465 m
UMP-9's bullets fly 3% further
Higher muzzle velocity
320 m/s
vs
310 m/s
UMP-9's bullets fly 3% faster
Slightly less upwards recoil (ADS, Stand)
0.2
vs
0.22
UMP-9 has 9% less upwards kick (ADS, Stand)
Significatly less recoil to left (ADS, Stand)
0.2
vs
0.45
UMP-9 has 56% less kick to left (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.15
vs
0.45
UMP-9 has 67% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
1.8 x
vs
2.4 x
UMP-9's First shot recoil multiplier is 25% lower
Significantly less spread (ADS, not moving)
0.15
vs
0.4
UMP-9 has 63% lower ADS base spread (Not moving)
Advantages of K10 + None + None
Much higher fire rate
1200 rpm
vs
650 rpm
K10 fires rounds 85% faster
Much faster tactical reload (Bullets left)
1.5 s
vs
2.25 s
K10 reloads 33% faster when there is a bullet in the chamber
A bit faster empty reload
2.23 s
vs
2.73 s
K10 reloads 18% faster when there's no bullet in the chamber
Slightly less spread increase per shot
0.085
vs
0.12
Spread increases 29% less on K10 when shooting
Equal stats on UMP-9 + None + None and K10 + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread (ADS, moving)
0.8
vs
0.8
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Prone, Moving)
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