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Battlefield Hardline Weapon comparison: UMP-9 vs M1A1
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

UMP-9
+ None + None
vs
M1A1
+ None + None
Advantages of UMP-9 + None + None
Damage-drop off starts a little further
20 m
vs
15 m
UMP-9's Damage drop-off starts 33% further
Bigger magazine
31
vs
30
UMP-9 has 3% bigger magazine
Much faster empty reload
2.73 s
vs
3.73 s
UMP-9 reloads 27% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.2
vs
0.35
UMP-9 has 43% less upwards kick (ADS, Stand)
Significantly less spread (ADS, not moving)
0.15
vs
0.4
UMP-9 has 63% lower ADS base spread (Not moving)
Significantly less spread increase per shot
0.12
vs
0.2
Spread increases 40% less on UMP-9 when shooting
Advantages of M1A1 + None + None
Slightly higher fire rate
725 rpm
vs
650 rpm
M1A1 fires rounds 12% faster
Slightly less spread (HIP, Stand, Not moving)
0.5
vs
1
M1A1 has 50% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
0.5
vs
1
M1A1 has 50% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
0.5
vs
1
M1A1 has 50% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Stand, Moving)
1
vs
1.5
M1A1 has 33% lower HIP base spread (Standing, Moving)
Equal stats on UMP-9 + None + None and M1A1 + None + None
Same maximum damage
24
vs
24
Both do same damage at close range
Same minimum damage
12
vs
12
Both do same damage at long range
Same drop-off end distance
35 m
vs
35 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same maximum distance
480 m
vs
480 m
Both guns have the same maximum range
Same tactical reload time (bullets left)
2.25 s
vs
2.25 s
Both guns tactical reload as fast as the other
Same muzzle velocity
320 m/s
vs
320 m/s
Both guns have same muzzle velocity
Same amount of recoil to left (ADS, Stand)
0.2
vs
0.2
Both kick to left as much as the other (ADS, Stand)
Same amount of recoil to right (ADS, Stand)
0.15
vs
0.15
Both kick to right as much as the other (ADS, Stand)
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
Same first shot recoil multiplier
1.8 x
vs
1.8 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
0.8
vs
0.8
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Crouching, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Prone, Moving)
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