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Battlefield Hardline Weapon comparison: UMP-9 vs MP5K
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

UMP-9
+ None + None
vs
MP5K
+ None + None
Advantages of UMP-9 + None + None
Little more min damage
12
vs
10
UMP-9 does 20% more damage at long range
Damage-drop off starts a lot further
20 m
vs
8 m
UMP-9's Damage drop-off starts 150% further
Damage-drop off ends a lot further
35 m
vs
20 m
UMP-9's Damage drop-off ends 75% further
Much larger magazine
31
vs
21
UMP-9 has 48% bigger magazine
A bit faster tactical reload (Bullets left)
2.25 s
vs
2.3 s
UMP-9 reloads 2% faster when there is a bullet in the chamber
Much faster empty reload
2.73 s
vs
3.3 s
UMP-9 reloads 17% faster when there's no bullet in the chamber
Significatly less recoil to right (ADS, Stand)
0.15
vs
0.4
UMP-9 has 63% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
1.8 x
vs
2.6 x
UMP-9's First shot recoil multiplier is 31% lower
Significantly less spread (ADS, not moving)
0.15
vs
0.4
UMP-9 has 63% lower ADS base spread (Not moving)
Advantages of MP5K + None + None
Much higher fire rate
850 rpm
vs
650 rpm
MP5K fires rounds 31% faster
Slightly higher maximum distance
630 m
vs
480 m
MP5K's bullets fly 31% further
Higher muzzle velocity
420 m/s
vs
320 m/s
MP5K's bullets fly 31% faster
Slightly less spread increase per shot
0.085
vs
0.12
Spread increases 29% less on MP5K when shooting
Equal stats on UMP-9 + None + None and MP5K + None + None
Same maximum damage
24
vs
24
Both do same damage at close range
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of upwards recoil (ADS, Stand)
0.2
vs
0.2
Both guns have equal amount of upwards kick (ADS, Stand)
Same amount of recoil to left (ADS, Stand)
0.2
vs
0.2
Both kick to left as much as the other (ADS, Stand)
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread (ADS, moving)
0.8
vs
0.8
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Prone, Moving)
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