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Battlefield Hardline Weapon comparison: UMP-9 vs MP7
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

UMP-9
+ None + None
vs
MP7
+ None + None
Advantages of UMP-9 + None + None
Much more max damage
24
vs
18
UMP-9 does 33% more damage at close range
Little more min damage
12
vs
10
UMP-9 does 20% more damage at long range
Damage-drop off starts a little further
20 m
vs
18 m
UMP-9's Damage drop-off starts 11% further
A bit faster tactical reload (Bullets left)
2.25 s
vs
2.6 s
UMP-9 reloads 13% faster when there is a bullet in the chamber
A bit faster empty reload
2.73 s
vs
3.16 s
UMP-9 reloads 14% faster when there's no bullet in the chamber
Slightly less upwards recoil (ADS, Stand)
0.2
vs
0.25
UMP-9 has 20% less upwards kick (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.15
vs
0.4
UMP-9 has 63% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
1.8 x
vs
2.5 x
UMP-9's First shot recoil multiplier is 28% lower
Significantly less spread (ADS, not moving)
0.15
vs
0.4
UMP-9 has 63% lower ADS base spread (Not moving)
Slightly less spread increase per shot
0.12
vs
0.124
Spread increases 3% less on UMP-9 when shooting
Advantages of MP7 + None + None
Damage-drop off ends a little further
40 m
vs
35 m
MP7's Damage drop-off ends 14% further
Much higher fire rate
950 rpm
vs
650 rpm
MP7 fires rounds 46% faster
Much larger magazine
41
vs
31
MP7 has 32% bigger magazine
Slightly higher maximum distance
630 m
vs
480 m
MP7's bullets fly 31% further
Higher muzzle velocity
420 m/s
vs
320 m/s
MP7's bullets fly 31% faster
Equal stats on UMP-9 + None + None and MP7 + None + None
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of recoil to left (ADS, Stand)
0.2
vs
0.2
Both kick to left as much as the other (ADS, Stand)
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread (ADS, moving)
0.8
vs
0.8
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Prone, Moving)
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