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Battlefield Hardline Weapon comparison: UMP-9 vs Scorpion
Symthic BF:H stats version
1.7
Note: PC version of "Battlefield: Hardline" uses different weapon stats than consoles. Numbers shown on Symthic are for PC only.
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Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

UMP-9
+ None + None
vs
Scorpion
+ None + None
Advantages of UMP-9 + None + None
Much more max damage
24
vs
20
UMP-9 does 20% more damage at close range
Little more min damage
12
vs
10
UMP-9 does 20% more damage at long range
Damage-drop off starts a lot further
20 m
vs
8 m
UMP-9's Damage drop-off starts 150% further
Damage-drop off ends a lot further
35 m
vs
24 m
UMP-9's Damage drop-off ends 46% further
A bit faster empty reload
2.73 s
vs
3.2 s
UMP-9 reloads 15% faster when there's no bullet in the chamber
Significatly less upwards recoil (ADS, Stand)
0.2
vs
0.35
UMP-9 has 43% less upwards kick (ADS, Stand)
Significatly less recoil to right (ADS, Stand)
0.15
vs
0.4
UMP-9 has 63% less kick to right (ADS, Stand)
A bit lower first shot recoil multiplier
1.8 x
vs
2.5 x
UMP-9's First shot recoil multiplier is 28% lower
Significantly less spread (ADS, not moving)
0.15
vs
0.4
UMP-9 has 63% lower ADS base spread (Not moving)
Significantly less spread increase per shot
0.12
vs
0.3
Spread increases 60% less on UMP-9 when shooting
Advantages of Scorpion + None + None
Much higher fire rate
1150 rpm
vs
650 rpm
Scorpion fires rounds 77% faster
Much longer maximum distance
690 m
vs
480 m
Scorpion's bullets fly 44% further
A bit faster tactical reload (Bullets left)
2.2 s
vs
2.25 s
Scorpion reloads 2% faster when there is a bullet in the chamber
Much higher muzzle velocity
460 m/s
vs
320 m/s
Scorpion's bullets fly 44% faster
Equal stats on UMP-9 + None + None and Scorpion + None + None
Equal magazine size
31
vs
31
Both guns have equal sized magazine
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same amount of recoil to left (ADS, Stand)
0.2
vs
0.2
Both kick to left as much as the other (ADS, Stand)
Same Recoil decrease (ADS, Stand)
20
vs
20
Both guns recover from recoil as fast as the other (ADS, Stand)
Same amount of spread (ADS, moving)
0.8
vs
0.8
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
1
vs
1
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
1.5
vs
1.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
1.25
vs
1.25
Both guns have same amount of HIP spread (Prone, Moving)
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