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Battlefield 4 Weapon comparison: 338-Recon vs Scout Elite
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

338-Recon
+ None + None
vs
Scout Elite
+ None + None
Advantages of 338-Recon + None + None
Much more min damage
59
vs
36.6
338-Recon does 61% more damage at long range
Damage-drop off ends a lot further
150 m
vs
110 m
338-Recon's Damage drop-off ends 36% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
338-Recon has 35% less bullet drop
Significantly less spread (ADS, moving)
1.125
vs
1.5
338-Recon has 25% lower ADS base spread (Moving)
Slightly less spread (HIP, Prone, Not moving)
2.25
vs
2.5
338-Recon has 10% lower HIP base spread (Prone, Not moving)
Advantages of Scout Elite + None + None
Bigger magazine
11
vs
6
Scout Elite has 83% bigger magazine
Much longer maximum distance
3200 m
vs
2800 m
Scout Elite's bullets fly 14% further
A bit faster tactical reload (Bullets left)
2.85 s
vs
3 s
Scout Elite reloads 5% faster when there is a bullet in the chamber
A bit faster empty reload
4.3 s
vs
4.5 s
Scout Elite reloads 4% faster when there's no bullet in the chamber
Higher muzzle velocity
640 m/s
vs
560 m/s
Scout Elite's bullets fly 14% faster
Slightly less spread (HIP, Stand, Not moving)
3.5
vs
3.75
Scout Elite has 7% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Stand, Moving)
4.5
vs
5.5
Scout Elite has 18% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
4
vs
4.5
Scout Elite has 11% lower HIP base spread (Crouch, Moving)
Equal stats on 338-Recon + None + None and Scout_Elite + None + None
Same maximum damage
100
vs
100
Both do same damage at close range
Same drop-off start distance
12.5 m
vs
12.5 m
Damage starts to drop at the same distance
Same fire rate
42 rpm
vs
42 rpm
Both guns cycle at the same rate
Same amount of upwards recoil
1
vs
1
Both guns have equal amount of upwards kick
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (HIP, Crouching, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Prone, Moving)
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